vkd3d-shader/hlsl: Don't check exact number of components for braceless initialization of numeric types.

The implicit conversion in add_assignment() takes responsability now.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francisco Casas 2022-03-30 23:38:30 +02:00 committed by Alexandre Julliard
parent 22f0b1df77
commit 6284cf7d57

View File

@ -1606,19 +1606,17 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
unsigned int size = initializer_size(&v->initializer);
struct hlsl_ir_load *load;
if (type->type <= HLSL_CLASS_LAST_NUMERIC
&& type->dimx * type->dimy != size && size != 1)
if (type->type <= HLSL_CLASS_LAST_NUMERIC && v->initializer.braces
&& type->dimx * type->dimy != size)
{
if (size < type->dimx * type->dimy)
{
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Expected %u components in numeric initializer, but got %u.",
type->dimx * type->dimy, size);
free_parse_initializer(&v->initializer);
vkd3d_free(v);
continue;
}
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Expected %u components in numeric initializer, but got %u.",
type->dimx * type->dimy, v->initializer.args_count);
free_parse_initializer(&v->initializer);
vkd3d_free(v);
continue;
}
if ((type->type == HLSL_CLASS_STRUCT || type->type == HLSL_CLASS_ARRAY)
&& hlsl_type_component_count(type) != size)
{