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vkd3d-shader/hlsl: Don't check exact number of components for braceless initialization of numeric types.
The implicit conversion in add_assignment() takes responsability now. Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1606,19 +1606,17 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
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unsigned int size = initializer_size(&v->initializer);
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struct hlsl_ir_load *load;
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if (type->type <= HLSL_CLASS_LAST_NUMERIC
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&& type->dimx * type->dimy != size && size != 1)
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if (type->type <= HLSL_CLASS_LAST_NUMERIC && v->initializer.braces
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&& type->dimx * type->dimy != size)
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{
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if (size < type->dimx * type->dimy)
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{
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hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
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"Expected %u components in numeric initializer, but got %u.",
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type->dimx * type->dimy, size);
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free_parse_initializer(&v->initializer);
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vkd3d_free(v);
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continue;
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}
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hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
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"Expected %u components in numeric initializer, but got %u.",
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type->dimx * type->dimy, v->initializer.args_count);
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free_parse_initializer(&v->initializer);
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vkd3d_free(v);
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continue;
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}
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if ((type->type == HLSL_CLASS_STRUCT || type->type == HLSL_CLASS_ARRAY)
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&& hlsl_type_component_count(type) != size)
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{
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