vkd3d-shader: Allocate temporary registers for variables.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-04-08 23:38:23 -05:00 committed by Alexandre Julliard
parent 027f994fe0
commit 16163021b9
3 changed files with 198 additions and 2 deletions

View File

@ -890,7 +890,7 @@ static void dump_deref(struct vkd3d_string_buffer *buffer, const struct hlsl_der
}
}
static const char *debug_writemask(DWORD writemask)
const char *debug_hlsl_writemask(unsigned int writemask)
{
static const char components[] = {'x', 'y', 'z', 'w'};
char string[5];
@ -1074,7 +1074,7 @@ static void dump_ir_store(struct vkd3d_string_buffer *buffer, const struct hlsl_
vkd3d_string_buffer_printf(buffer, "= (");
dump_deref(buffer, &store->lhs);
if (store->writemask != VKD3DSP_WRITEMASK_ALL)
vkd3d_string_buffer_printf(buffer, "%s", debug_writemask(store->writemask));
vkd3d_string_buffer_printf(buffer, "%s", debug_hlsl_writemask(store->writemask));
vkd3d_string_buffer_printf(buffer, " ");
dump_src(buffer, &store->rhs);
vkd3d_string_buffer_printf(buffer, ")");

View File

@ -137,6 +137,13 @@ struct hlsl_struct_field
unsigned int reg_offset;
};
struct hlsl_reg
{
uint32_t id;
unsigned int writemask;
bool allocated;
};
enum hlsl_ir_node_type
{
HLSL_IR_CONSTANT,
@ -208,6 +215,7 @@ struct hlsl_ir_var
struct list scope_entry, param_entry;
unsigned int first_write, last_read;
struct hlsl_reg reg;
uint32_t is_input_varying : 1;
uint32_t is_output_varying : 1;
@ -493,6 +501,7 @@ static inline void hlsl_src_remove(struct hlsl_src *src)
}
const char *debug_hlsl_type(const struct hlsl_type *type) DECLSPEC_HIDDEN;
const char *debug_hlsl_writemask(unsigned int writemask) DECLSPEC_HIDDEN;
struct vkd3d_string_buffer *hlsl_type_to_string(struct vkd3d_string_buffer_cache *string_buffers,
const struct hlsl_type *type) DECLSPEC_HIDDEN;

View File

@ -611,6 +611,191 @@ static void compute_liveness(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
compute_liveness_recurse(entry_func->body, 0, 0);
}
struct liveness
{
size_t size;
struct
{
/* 0 if not live yet. */
unsigned int last_read;
} *regs;
};
static unsigned int get_available_writemask(struct liveness *liveness,
unsigned int first_write, unsigned int component_idx, unsigned int component_count)
{
unsigned int i, writemask = 0, count = 0;
for (i = 0; i < 4; ++i)
{
if (liveness->regs[component_idx + i].last_read <= first_write)
{
writemask |= 1u << i;
if (++count == component_count)
return writemask;
}
}
return 0;
}
static bool resize_liveness(struct liveness *liveness, size_t new_count)
{
size_t old_capacity = liveness->size;
if (!vkd3d_array_reserve((void **)&liveness->regs, &liveness->size, new_count, sizeof(*liveness->regs)))
return false;
if (liveness->size > old_capacity)
memset(liveness->regs + old_capacity, 0, (liveness->size - old_capacity) * sizeof(*liveness->regs));
return true;
}
static struct hlsl_reg allocate_register(struct liveness *liveness,
unsigned int first_write, unsigned int last_read, unsigned int component_count)
{
unsigned int component_idx, writemask, i;
struct hlsl_reg ret = {0};
for (component_idx = 0; component_idx < liveness->size; component_idx += 4)
{
if ((writemask = get_available_writemask(liveness, first_write, component_idx, component_count)))
break;
}
if (component_idx == liveness->size)
{
if (!resize_liveness(liveness, component_idx + 4))
return ret;
writemask = (1u << component_count) - 1;
}
for (i = 0; i < 4; ++i)
{
if (writemask & (1u << i))
liveness->regs[component_idx + i].last_read = last_read;
}
ret.id = component_idx / 4;
ret.writemask = writemask;
ret.allocated = true;
return ret;
}
static bool is_range_available(struct liveness *liveness, unsigned int first_write,
unsigned int component_idx, unsigned int component_count)
{
unsigned int i;
for (i = 0; i < component_count; i += 4)
{
if (!get_available_writemask(liveness, first_write, component_idx + i, 4))
return false;
}
return true;
}
static struct hlsl_reg allocate_range(struct liveness *liveness,
unsigned int first_write, unsigned int last_read, unsigned int reg_count)
{
const unsigned int component_count = reg_count * 4;
unsigned int i, component_idx;
struct hlsl_reg ret = {0};
for (component_idx = 0; component_idx < liveness->size; component_idx += 4)
{
if (is_range_available(liveness, first_write, component_idx,
min(component_count, liveness->size - component_idx)))
break;
}
if (!resize_liveness(liveness, component_idx + component_count))
return ret;
for (i = 0; i < component_count; ++i)
liveness->regs[component_idx + i].last_read = last_read;
ret.id = component_idx / 4;
ret.allocated = true;
return ret;
}
static const char *debug_register(char class, struct hlsl_reg reg, const struct hlsl_type *type)
{
if (type->reg_size > 4)
return vkd3d_dbg_sprintf("%c%u-%c%u", class, reg.id, class,
reg.id + type->reg_size - 1);
return vkd3d_dbg_sprintf("%c%u%s", class, reg.id, debug_hlsl_writemask(reg.writemask));
}
static void allocate_variable_temp_register(struct hlsl_ir_var *var, struct liveness *liveness)
{
if (var->is_input_varying || var->is_output_varying || var->is_uniform)
return;
if (!var->reg.allocated && var->last_read)
{
if (var->data_type->reg_size > 1)
var->reg = allocate_range(liveness, var->first_write,
var->last_read, var->data_type->reg_size);
else
var->reg = allocate_register(liveness, var->first_write,
var->last_read, var->data_type->dimx);
TRACE("Allocated %s to %s (liveness %u-%u).\n", var->name,
debug_register('r', var->reg, var->data_type), var->first_write, var->last_read);
}
}
static void allocate_temp_registers_recurse(struct list *instrs, struct liveness *liveness)
{
struct hlsl_ir_node *instr;
LIST_FOR_EACH_ENTRY(instr, instrs, struct hlsl_ir_node, entry)
{
switch (instr->type)
{
case HLSL_IR_IF:
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
allocate_temp_registers_recurse(&iff->then_instrs, liveness);
allocate_temp_registers_recurse(&iff->else_instrs, liveness);
break;
}
case HLSL_IR_LOAD:
{
struct hlsl_ir_load *load = hlsl_ir_load(instr);
/* We need to at least allocate a variable for undefs.
* FIXME: We should probably find a way to remove them instead. */
allocate_variable_temp_register(load->src.var, liveness);
break;
}
case HLSL_IR_LOOP:
{
struct hlsl_ir_loop *loop = hlsl_ir_loop(instr);
allocate_temp_registers_recurse(&loop->body, liveness);
break;
}
case HLSL_IR_STORE:
{
struct hlsl_ir_store *store = hlsl_ir_store(instr);
allocate_variable_temp_register(store->lhs.var, liveness);
break;
}
default:
break;
}
}
}
/* Simple greedy temporary register allocation pass that just assigns a unique
* index to all (simultaneously live) variables or intermediate values. Agnostic
* as to how many registers are actually available for the current backend, and
* does not handle constants. */
static void allocate_temp_registers(struct hlsl_ir_function_decl *entry_func)
{
struct liveness liveness = {0};
allocate_temp_registers_recurse(entry_func->body, &liveness);
}
int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
{
struct hlsl_ir_var *var;
@ -648,6 +833,8 @@ int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
if (TRACE_ON())
rb_for_each_entry(&ctx->functions, dump_function, NULL);
allocate_temp_registers(entry_func);
if (ctx->failed)
return VKD3D_ERROR_INVALID_SHADER;
return VKD3D_ERROR_NOT_IMPLEMENTED;