vkd3d-shader: Translate gather4_po_c instructions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-09-27 13:30:54 +02:00 committed by Alexandre Julliard
parent b66d4ed521
commit a4cd1b255f

View File

@ -5332,10 +5332,10 @@ static void vkd3d_dxbc_compiler_prepare_dummy_sampled_image(struct vkd3d_dxbc_co
static void vkd3d_dxbc_compiler_prepare_sampled_image(struct vkd3d_dxbc_compiler *compiler,
struct vkd3d_shader_image *image, const struct vkd3d_shader_register *resource_reg,
const struct vkd3d_shader_register *sampler_reg, bool depth_comparison)
const struct vkd3d_shader_register *sampler_reg, unsigned int flags)
{
vkd3d_dxbc_compiler_prepare_sampled_image_for_sampler(compiler, image, resource_reg,
vkd3d_dxbc_compiler_get_register_id(compiler, sampler_reg), depth_comparison);
vkd3d_dxbc_compiler_get_register_id(compiler, sampler_reg), flags);
}
static uint32_t vkd3d_dxbc_compiler_emit_texel_offset(struct vkd3d_dxbc_compiler *compiler,
@ -5489,6 +5489,7 @@ static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compile
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
unsigned int image_flags = VKD3D_IMAGE_FLAG_NONE;
SpvImageOperandsMask operands_mask = 0;
unsigned int image_operand_count = 0;
struct vkd3d_shader_image image;
@ -5497,6 +5498,10 @@ static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compile
DWORD coordinate_mask;
bool extended_offset;
if (instruction->handler_idx == VKD3DSIH_GATHER4_C
|| instruction->handler_idx == VKD3DSIH_GATHER4_PO_C)
image_flags |= VKD3D_IMAGE_FLAG_DEPTH;
extended_offset = instruction->handler_idx == VKD3DSIH_GATHER4_PO
|| instruction->handler_idx == VKD3DSIH_GATHER4_PO_C;
@ -5506,7 +5511,7 @@ static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compile
sampler = &src[2 + extended_offset];
vkd3d_dxbc_compiler_prepare_sampled_image(compiler, &image,
&resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_NONE);
&resource->reg, &sampler->reg, image_flags);
if (offset)
{
@ -5525,7 +5530,7 @@ static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compile
sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, addr, coordinate_mask);
if (instruction->handler_idx == VKD3DSIH_GATHER4_C)
if (image_flags & VKD3D_IMAGE_FLAG_DEPTH)
{
dref_id = vkd3d_dxbc_compiler_emit_load_src(compiler,
&src[3 + extended_offset], VKD3DSP_WRITEMASK_0);
@ -6414,6 +6419,7 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
case VKD3DSIH_GATHER4:
case VKD3DSIH_GATHER4_C:
case VKD3DSIH_GATHER4_PO:
case VKD3DSIH_GATHER4_PO_C:
vkd3d_dxbc_compiler_emit_gather4(compiler, instruction);
break;
case VKD3DSIH_LD_RAW: