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vkd3d: Try to not invalidate current pipeline in IASetVertexBuffers().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3464,6 +3464,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12Graphi
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VkBuffer buffers[ARRAY_SIZE(list->strides)];
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unsigned int i, first, count, stride;
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struct d3d12_resource *resource;
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bool invalidate = false;
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TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
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@ -3499,13 +3500,15 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12Graphi
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count = 0;
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}
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invalidate |= list->strides[start_slot + i] != stride;
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list->strides[start_slot + i] = stride;
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}
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if (count)
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VK_CALL(vkCmdBindVertexBuffers(list->vk_command_buffer, first, count, buffers, offsets));
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d3d12_command_list_invalidate_current_pipeline(list);
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if (invalidate)
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d3d12_command_list_invalidate_current_pipeline(list);
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}
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static void STDMETHODCALLTYPE d3d12_command_list_SOSetTargets(ID3D12GraphicsCommandList *iface,
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