libs/vkd3d-shader: Enable "geometry" capability for SpvBuiltInLayer.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-06-26 14:41:46 +02:00 committed by Alexandre Julliard
parent d74992a119
commit 5fe02889b1

View File

@ -2770,8 +2770,21 @@ static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *com
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL && builtin == SpvBuiltInPosition)
builtin = SpvBuiltInFragCoord;
switch (builtin)
{
case SpvBuiltInPosition:
if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL)
builtin = SpvBuiltInFragCoord;
break;
case SpvBuiltInFragDepth:
vkd3d_spirv_enable_depth_replacing(builder);
break;
case SpvBuiltInLayer:
vkd3d_spirv_enable_capability(builder, SpvCapabilityGeometry);
break;
default:
break;
}
vkd3d_spirv_build_op_decorate1(builder, target_id, SpvDecorationBuiltIn, builtin);
}
@ -3228,9 +3241,6 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
compiler->output_setup_function_id = vkd3d_spirv_alloc_id(builder);
}
if (builtin && builtin->spirv_builtin == SpvBuiltInFragDepth)
vkd3d_spirv_enable_depth_replacing(builder);
return id;
}