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libs/vkd3d-shader: Enable "geometry" capability for SpvBuiltInLayer.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2770,8 +2770,21 @@ static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *com
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL && builtin == SpvBuiltInPosition)
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builtin = SpvBuiltInFragCoord;
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switch (builtin)
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{
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case SpvBuiltInPosition:
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if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL)
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builtin = SpvBuiltInFragCoord;
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break;
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case SpvBuiltInFragDepth:
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vkd3d_spirv_enable_depth_replacing(builder);
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break;
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case SpvBuiltInLayer:
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vkd3d_spirv_enable_capability(builder, SpvCapabilityGeometry);
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break;
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default:
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break;
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}
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vkd3d_spirv_build_op_decorate1(builder, target_id, SpvDecorationBuiltIn, builtin);
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}
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@ -3228,9 +3241,6 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
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compiler->output_setup_function_id = vkd3d_spirv_alloc_id(builder);
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}
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if (builtin && builtin->spirv_builtin == SpvBuiltInFragDepth)
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vkd3d_spirv_enable_depth_replacing(builder);
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return id;
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}
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