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vkd3d-shader: Rename the vkd3d_root_constants structure to vkd3d_shader_root_constants.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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36d2127765
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270b31a7db
@ -443,7 +443,7 @@ struct vkd3d_shader_root_descriptor_table
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const struct vkd3d_shader_descriptor_range *descriptor_ranges;
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};
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struct vkd3d_root_constants
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struct vkd3d_shader_root_constants
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{
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unsigned int shader_register;
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unsigned int register_space;
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@ -473,7 +473,7 @@ struct vkd3d_root_parameter
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union
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{
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struct vkd3d_shader_root_descriptor_table descriptor_table;
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struct vkd3d_root_constants constants;
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struct vkd3d_shader_root_constants constants;
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struct vkd3d_root_descriptor descriptor;
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} u;
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enum vkd3d_shader_visibility shader_visibility;
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@ -553,7 +553,7 @@ struct vkd3d_root_parameter1
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union
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{
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struct vkd3d_root_descriptor_table1 descriptor_table;
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struct vkd3d_root_constants constants;
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struct vkd3d_shader_root_constants constants;
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struct vkd3d_root_descriptor1 descriptor;
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} u;
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enum vkd3d_shader_visibility shader_visibility;
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@ -2354,7 +2354,7 @@ static int shader_parse_descriptor_table1(struct root_signature_parser_context *
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}
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static int shader_parse_root_constants(struct root_signature_parser_context *context,
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unsigned int offset, struct vkd3d_root_constants *constants)
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unsigned int offset, struct vkd3d_shader_root_constants *constants)
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{
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const char *ptr;
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@ -2696,7 +2696,7 @@ static enum vkd3d_shader_visibility versioned_root_signature_get_parameter_shade
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return desc->u.v_1_1.parameters[i].shader_visibility;
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}
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static const struct vkd3d_root_constants *versioned_root_signature_get_root_constants(
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static const struct vkd3d_shader_root_constants *versioned_root_signature_get_root_constants(
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const struct vkd3d_versioned_root_signature_desc *desc, unsigned int i)
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{
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if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_0)
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@ -2877,7 +2877,7 @@ static int shader_write_descriptor_table1(struct root_signature_writer_context *
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}
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static int shader_write_root_constants(struct root_signature_writer_context *context,
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const struct vkd3d_root_constants *constants)
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const struct vkd3d_shader_root_constants *constants)
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{
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if (!write_dword(context, constants->shader_register))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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