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vkd3d-shader/hlsl: Parse the ldexp() intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2095,6 +2095,20 @@ static bool intrinsic_floor(struct hlsl_ctx *ctx,
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return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_FLOOR, arg, loc);
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}
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static bool intrinsic_ldexp(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_node *arg;
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if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[1], loc)))
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return false;
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if (!(arg = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_EXP2, arg, loc)))
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return false;
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return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, params->args[0], arg, loc);
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}
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static bool intrinsic_max(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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@ -2283,6 +2297,7 @@ intrinsic_functions[] =
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{"cross", 2, true, intrinsic_cross},
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{"dot", 2, true, intrinsic_dot},
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{"floor", 1, true, intrinsic_floor},
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{"ldexp", 2, true, intrinsic_ldexp},
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{"max", 2, true, intrinsic_max},
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{"min", 2, true, intrinsic_min},
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{"mul", 2, true, intrinsic_mul},
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@ -10,7 +10,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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uniform 4 float4 0.0 -10.0 10.0 100.0
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todo draw quad
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draw quad
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probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030)
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[require]
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@ -28,5 +28,5 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 int4 2 3 4 5
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uniform 4 int4 0 -10 10 100
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todo draw quad
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draw quad
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probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030)
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