vkd3d: Do not enable Vulkan-backed descriptor heaps if required update-after-bind features are missing.

descriptorBindingUniformBufferUpdateAfterBind is false for Intel Skylake
(and maybe others).

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2022-03-23 00:33:00 +10:00 committed by Alexandre Julliard
parent 24a27daf98
commit ae2219a7f7

View File

@ -1657,7 +1657,12 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
* use only enough descriptors for the descriptor tables of the currently bound
* root signature, and don't require a 32-bit push constant for each table. */
device->use_vk_heaps = vulkan_info->EXT_descriptor_indexing
&& !(device->vkd3d_instance->config_flags & VKD3D_CONFIG_FLAG_VIRTUAL_HEAPS);
&& !(device->vkd3d_instance->config_flags & VKD3D_CONFIG_FLAG_VIRTUAL_HEAPS)
&& descriptor_indexing->descriptorBindingUniformBufferUpdateAfterBind
&& descriptor_indexing->descriptorBindingSampledImageUpdateAfterBind
&& descriptor_indexing->descriptorBindingStorageImageUpdateAfterBind
&& descriptor_indexing->descriptorBindingUniformTexelBufferUpdateAfterBind
&& descriptor_indexing->descriptorBindingStorageTexelBufferUpdateAfterBind;
if (device->use_vk_heaps)
vkd3d_device_vk_heaps_descriptor_limits_init(&vulkan_info->descriptor_limits,