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tests: Add test for creating graphics pipelines.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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d26300edd9
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6e029296ec
115
tests/d3d12.c
115
tests/d3d12.c
@ -2268,7 +2268,7 @@ static void test_root_signature_limits(void)
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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static void test_create_pipeline_state(void)
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static void test_create_compute_pipeline_state(void)
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{
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D3D12_COMPUTE_PIPELINE_STATE_DESC pipeline_state_desc;
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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@ -2302,7 +2302,7 @@ static void test_create_pipeline_state(void)
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root_signature_desc.pStaticSamplers = NULL;
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root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
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ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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@ -2315,7 +2315,7 @@ static void test_create_pipeline_state(void)
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hr = ID3D12Device_CreateComputePipelineState(device, &pipeline_state_desc,
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&IID_ID3D12PipelineState, (void **)&pipeline_state);
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ok(SUCCEEDED(hr), "Failed to create compute pipeline, hr %#x.\n", hr);
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ok(hr == S_OK, "Failed to create compute pipeline, hr %#x.\n", hr);
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refcount = get_refcount(root_signature);
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ok(refcount == 1, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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@ -2323,7 +2323,7 @@ static void test_create_pipeline_state(void)
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refcount = get_refcount(device);
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ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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hr = ID3D12PipelineState_GetDevice(pipeline_state, &IID_ID3D12Device, (void **)&tmp_device);
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ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
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ok(hr == S_OK, "Failed to get device, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount == 4, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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refcount = ID3D12Device_Release(tmp_device);
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@ -2343,6 +2343,110 @@ static void test_create_pipeline_state(void)
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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static void test_create_graphics_pipeline_state(void)
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{
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
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ID3D12RootSignature *root_signature;
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ID3D12PipelineState *pipeline_state;
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ID3D12Device *device, *tmp_device;
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D3D12_BLEND_DESC *blend;
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ULONG refcount;
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unsigned int i;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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root_signature_desc.NumParameters = 0;
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root_signature_desc.pParameters = NULL;
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root_signature_desc.NumStaticSamplers = 0;
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root_signature_desc.pStaticSamplers = NULL;
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root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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init_pipeline_state_desc(&pso_desc, root_signature, DXGI_FORMAT_R8G8B8A8_UNORM, NULL, NULL, NULL);
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hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&pipeline_state);
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ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr);
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refcount = get_refcount(root_signature);
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ok(refcount == 1, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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refcount = get_refcount(device);
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ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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hr = ID3D12PipelineState_GetDevice(pipeline_state, &IID_ID3D12Device, (void **)&tmp_device);
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ok(hr == S_OK, "Failed to get device, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount == 4, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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refcount = ID3D12Device_Release(tmp_device);
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ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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check_interface(pipeline_state, &IID_ID3D12Object, TRUE);
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check_interface(pipeline_state, &IID_ID3D12DeviceChild, TRUE);
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check_interface(pipeline_state, &IID_ID3D12Pageable, TRUE);
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check_interface(pipeline_state, &IID_ID3D12PipelineState, TRUE);
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refcount = ID3D12PipelineState_Release(pipeline_state);
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ok(!refcount, "ID3D12PipelineState has %u references left.\n", (unsigned int)refcount);
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blend = &pso_desc.BlendState;
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blend->IndependentBlendEnable = FALSE;
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blend->RenderTarget[0].BlendEnable = TRUE;
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blend->RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_COLOR;
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blend->RenderTarget[0].DestBlend = D3D12_BLEND_DEST_COLOR;
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blend->RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD;
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blend->RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_SRC_ALPHA;
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blend->RenderTarget[0].DestBlendAlpha = D3D12_BLEND_DEST_ALPHA;
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blend->RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD;
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blend->RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
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hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&pipeline_state);
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ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr);
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ID3D12PipelineState_Release(pipeline_state);
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/* Only one of BlendEnable or LogicOpEnable can be set to true. */
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blend->IndependentBlendEnable = FALSE;
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blend->RenderTarget[0].BlendEnable = TRUE;
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blend->RenderTarget[0].LogicOpEnable = TRUE;
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hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&pipeline_state);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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pso_desc.RTVFormats[0] = DXGI_FORMAT_R32_UINT;
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hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&pipeline_state);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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blend->IndependentBlendEnable = FALSE;
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blend->RenderTarget[0].BlendEnable = FALSE;
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blend->RenderTarget[0].LogicOpEnable = TRUE;
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hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&pipeline_state);
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ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr);
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ID3D12PipelineState_Release(pipeline_state);
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/* IndependentBlendEnable must be set to false when logic operations are enabled. */
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blend->IndependentBlendEnable = TRUE;
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blend->RenderTarget[0].LogicOpEnable = TRUE;
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for (i = 1; i < ARRAY_SIZE(blend->RenderTarget); ++i)
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blend->RenderTarget[i] = blend->RenderTarget[0];
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hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&pipeline_state);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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refcount = ID3D12RootSignature_Release(root_signature);
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ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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static void test_create_fence(void)
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{
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ID3D12Device *device, *tmp_device;
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@ -18238,7 +18342,8 @@ START_TEST(d3d12)
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run_test(test_create_unordered_access_view);
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run_test(test_create_root_signature);
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run_test(test_root_signature_limits);
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run_test(test_create_pipeline_state);
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run_test(test_create_compute_pipeline_state);
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run_test(test_create_graphics_pipeline_state);
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run_test(test_create_fence);
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run_test(test_reset_command_allocator);
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run_test(test_cpu_signal_fence);
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