vkd3d-shader/hlsl: Use cached vector types in more places.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-09-27 20:51:45 -05:00 committed by Alexandre Julliard
parent 98cfd7b09f
commit b8502ed51c
2 changed files with 2 additions and 2 deletions

View File

@ -608,7 +608,7 @@ struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned
if (!(swizzle = hlsl_alloc(ctx, sizeof(*swizzle))))
return NULL;
init_node(&swizzle->node, HLSL_IR_SWIZZLE,
hlsl_new_type(ctx, NULL, HLSL_CLASS_VECTOR, val->data_type->base_type, components, 1), *loc);
ctx->builtin_types.vector[val->data_type->base_type][components - 1], *loc);
hlsl_src_from_node(&swizzle->val, val);
swizzle->swizzle = s;
return swizzle;

View File

@ -2397,7 +2397,7 @@ type:
YYABORT;
}
$$ = hlsl_new_type(ctx, NULL, HLSL_CLASS_VECTOR, $3->base_type, $5, 1);
$$ = ctx->builtin_types.vector[$3->base_type][$5 - 1];
}
| KW_MATRIX '<' type ',' C_INTEGER ',' C_INTEGER '>'
{