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vkd3d-shader/hlsl: Use cached vector types in more places.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -608,7 +608,7 @@ struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned
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if (!(swizzle = hlsl_alloc(ctx, sizeof(*swizzle))))
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return NULL;
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init_node(&swizzle->node, HLSL_IR_SWIZZLE,
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hlsl_new_type(ctx, NULL, HLSL_CLASS_VECTOR, val->data_type->base_type, components, 1), *loc);
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ctx->builtin_types.vector[val->data_type->base_type][components - 1], *loc);
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hlsl_src_from_node(&swizzle->val, val);
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swizzle->swizzle = s;
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return swizzle;
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@ -2397,7 +2397,7 @@ type:
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YYABORT;
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}
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$$ = hlsl_new_type(ctx, NULL, HLSL_CLASS_VECTOR, $3->base_type, $5, 1);
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$$ = ctx->builtin_types.vector[$3->base_type][$5 - 1];
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}
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| KW_MATRIX '<' type ',' C_INTEGER ',' C_INTEGER '>'
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{
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