vkd3d-shader/hlsl: Explicitly set swizzle type for resource derefs.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2021-12-01 17:15:06 +01:00 committed by Alexandre Julliard
parent 56bd7fc8b3
commit 726bf72b07

View File

@ -772,6 +772,8 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
{
reg->type = VKD3D_SM4_RT_RESOURCE;
reg->dim = VKD3D_SM4_DIMENSION_VEC4;
if (swizzle_type)
*swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
reg->idx[0] = var->reg.id;
reg->idx_count = 1;
*writemask = VKD3DSP_WRITEMASK_ALL;