vkd3d: Check texel buffer view alignment requirements.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-06-04 14:28:55 +02:00 committed by Alexandre Julliard
parent 3e99853297
commit 396a8d4fe7

View File

@ -1663,6 +1663,7 @@ static bool vkd3d_create_vk_buffer_view(struct d3d12_device *device,
VkDeviceSize offset, VkDeviceSize range, VkBufferView *vk_view)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
const struct vkd3d_vulkan_info *vk_info = &device->vk_info;
struct VkBufferViewCreateInfo view_desc;
VkResult vr;
@ -1674,6 +1675,12 @@ static bool vkd3d_create_vk_buffer_view(struct d3d12_device *device,
return false;
}
if (offset % vk_info->device_limits.minTexelBufferOffsetAlignment)
{
FIXME("Offset %#"PRIx64" violates the minimum required alignment %#"PRIx64".\n",
offset, vk_info->device_limits.minTexelBufferOffsetAlignment);
}
view_desc.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
view_desc.pNext = NULL;
view_desc.flags = 0;