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vkd3d: Check texel buffer view alignment requirements.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1663,6 +1663,7 @@ static bool vkd3d_create_vk_buffer_view(struct d3d12_device *device,
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VkDeviceSize offset, VkDeviceSize range, VkBufferView *vk_view)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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const struct vkd3d_vulkan_info *vk_info = &device->vk_info;
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struct VkBufferViewCreateInfo view_desc;
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VkResult vr;
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@ -1674,6 +1675,12 @@ static bool vkd3d_create_vk_buffer_view(struct d3d12_device *device,
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return false;
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}
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if (offset % vk_info->device_limits.minTexelBufferOffsetAlignment)
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{
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FIXME("Offset %#"PRIx64" violates the minimum required alignment %#"PRIx64".\n",
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offset, vk_info->device_limits.minTexelBufferOffsetAlignment);
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}
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view_desc.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
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view_desc.pNext = NULL;
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view_desc.flags = 0;
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