tests: Import HLSL static initializer tests from Wine.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-10-03 16:24:25 -05:00 committed by Alexandre Julliard
parent 2c4d4277dd
commit 57a8a90856
2 changed files with 17 additions and 0 deletions

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@ -57,6 +57,7 @@ vkd3d_shader_tests = \
tests/hlsl-majority-typedef.shader_test \
tests/hlsl-return-implicit-conversion.shader_test \
tests/hlsl-return-void.shader_test \
tests/hlsl-static-initializer.shader_test \
tests/hlsl-struct-assignment.shader_test \
tests/hlsl-struct-varying.shader_test \
tests/hlsl-vector-indexing.shader_test \
@ -197,6 +198,7 @@ XFAIL_TESTS = \
tests/hlsl-majority-typedef.shader_test \
tests/hlsl-return-implicit-conversion.shader_test \
tests/hlsl-return-void.shader_test \
tests/hlsl-static-initializer.shader_test \
tests/hlsl-struct-assignment.shader_test \
tests/hlsl-struct-varying.shader_test \
tests/hlsl-vector-indexing.shader_test \

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@ -0,0 +1,15 @@
[pixel shader]
float myfunc()
{
return 0.6;
}
static float a = myfunc() + 0.2;
static float b;
float4 main() : sv_target
{
return float4(a, b, 0, 0);
}
[test]
draw quad
probe all rgba (0.8, 0.0, 0.0, 0.0)