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tests: Import HLSL static initializer tests from Wine.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -57,6 +57,7 @@ vkd3d_shader_tests = \
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tests/hlsl-majority-typedef.shader_test \
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tests/hlsl-return-implicit-conversion.shader_test \
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tests/hlsl-return-void.shader_test \
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tests/hlsl-static-initializer.shader_test \
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tests/hlsl-struct-assignment.shader_test \
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tests/hlsl-struct-varying.shader_test \
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tests/hlsl-vector-indexing.shader_test \
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@ -197,6 +198,7 @@ XFAIL_TESTS = \
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tests/hlsl-majority-typedef.shader_test \
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tests/hlsl-return-implicit-conversion.shader_test \
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tests/hlsl-return-void.shader_test \
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tests/hlsl-static-initializer.shader_test \
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tests/hlsl-struct-assignment.shader_test \
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tests/hlsl-struct-varying.shader_test \
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tests/hlsl-vector-indexing.shader_test \
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15
tests/hlsl-static-initializer.shader_test
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15
tests/hlsl-static-initializer.shader_test
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@ -0,0 +1,15 @@
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[pixel shader]
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float myfunc()
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{
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return 0.6;
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}
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static float a = myfunc() + 0.2;
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static float b;
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float4 main() : sv_target
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{
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return float4(a, b, 0, 0);
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}
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[test]
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draw quad
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probe all rgba (0.8, 0.0, 0.0, 0.0)
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