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vkd3d-shader: Use TRACE() for skipped DXBC chunks.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2040,7 +2040,7 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont
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break;
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default:
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FIXME("Unhandled chunk %#x.\n", tag);
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TRACE("Skipping chunk %#x.\n", tag);
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break;
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}
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