vkd3d-shader/sm1: Add support for vkd3d_shader_scan().

Nominally, at least. Not all of the early shader models explicitly
declare resources and samplers, so those may currently get missed for
those.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-10-06 17:11:49 +02:00 committed by Alexandre Julliard
parent f7662f9878
commit b5a7abbfa6
2 changed files with 45 additions and 9 deletions

View File

@ -928,13 +928,12 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
return VKD3D_OK;
}
static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context)
static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser *parser)
{
struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info;
struct vkd3d_shader_instruction instruction;
struct vkd3d_shader_scan_context context;
struct vkd3d_shader_parser *parser;
int ret;
if ((scan_descriptor_info = vkd3d_find_struct(compile_info->next, SCAN_DESCRIPTOR_INFO)))
@ -945,12 +944,6 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
vkd3d_shader_scan_context_init(&context, compile_info, scan_descriptor_info, message_context);
if ((ret = vkd3d_shader_sm4_parser_create(compile_info, message_context, &parser)) < 0)
{
vkd3d_shader_scan_context_cleanup(&context);
return ret;
}
if (TRACE_ON())
{
vkd3d_shader_trace(parser);
@ -982,7 +975,42 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
done:
vkd3d_shader_scan_context_cleanup(&context);
return ret;
}
static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_parser *parser;
int ret;
if ((ret = vkd3d_shader_sm4_parser_create(compile_info, message_context, &parser)) < 0)
{
WARN("Failed to initialise shader parser.\n");
return ret;
}
ret = scan_with_parser(compile_info, message_context, parser);
vkd3d_shader_parser_destroy(parser);
return ret;
}
static int scan_d3dbc(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_parser *parser;
int ret;
if ((ret = vkd3d_shader_sm1_parser_create(compile_info, message_context, &parser)) < 0)
{
WARN("Failed to initialise shader parser.\n");
return ret;
}
ret = scan_with_parser(compile_info, message_context, parser);
vkd3d_shader_parser_destroy(parser);
return ret;
}
@ -1012,6 +1040,10 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
ret = VKD3D_ERROR_NOT_IMPLEMENTED;
break;
case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
ret = scan_d3dbc(compile_info, &message_context);
break;
default:
ERR("Unsupported source type %#x.\n", compile_info->source_type);
ret = VKD3D_ERROR_INVALID_ARGUMENT;
@ -1045,6 +1077,7 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
if ((ret = vkd3d_shader_sm4_parser_create(compile_info, message_context, &parser)) < 0)
{
WARN("Failed to initialise shader parser.\n");
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return ret;
}

View File

@ -274,6 +274,9 @@ static void test_d3dbc(void)
(int)d3d_asm.size, (char *)d3d_asm.code);
vkd3d_shader_free_shader_code(&d3d_asm);
rc = vkd3d_shader_scan(&info, NULL);
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
info.source.size = sizeof(vs_minimal) + 1;
rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);