tests: Add a test for 0 sample count resources to test_create_committed_resource().

Windows returns E_INVALIDARG at least on AMD and Intel.
Psychonauts 2 attempts to create resources with this argument.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-10-15 01:37:39 +02:00 committed by Alexandre Julliard
parent 2bf4539c0d
commit a36dfef004

View File

@ -1700,6 +1700,14 @@ static void test_create_committed_resource(void)
ID3D12Resource_Release(resource);
resource_desc.MipLevels = 1;
resource_desc.SampleDesc.Count = 0;
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value, &IID_ID3D12Resource, (void **)&resource);
todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr))
ID3D12Resource_Release(resource);
resource_desc.SampleDesc.Count = 1;
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
&clear_value, &IID_ID3D12Resource, (void **)&resource);