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synced 2025-01-28 13:05:02 -08:00
vkd3d-shader: Use yy_scan_bytes() instead of yy_scan_string().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1618,7 +1618,7 @@ static void hlsl_ctx_cleanup(struct hlsl_ctx *ctx)
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hlsl_free_type(type);
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}
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int hlsl_compile_shader(const char *text, const struct vkd3d_shader_compile_info *compile_info,
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int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context)
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{
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const struct vkd3d_shader_hlsl_source_info *hlsl_source_info;
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@ -1646,7 +1646,7 @@ int hlsl_compile_shader(const char *text, const struct vkd3d_shader_compile_info
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if (!hlsl_ctx_init(&ctx, message_context))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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if (hlsl_lexer_compile(&ctx, text) == 2)
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if (hlsl_lexer_compile(&ctx, hlsl) == 2)
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{
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hlsl_ctx_cleanup(&ctx);
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return VKD3D_ERROR_OUT_OF_MEMORY;
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@ -572,6 +572,6 @@ unsigned int hlsl_type_component_count(struct hlsl_type *type) DECLSPEC_HIDDEN;
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bool hlsl_type_is_row_major(const struct hlsl_type *type) DECLSPEC_HIDDEN;
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bool hlsl_type_is_void(const struct hlsl_type *type) DECLSPEC_HIDDEN;
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int hlsl_lexer_compile(struct hlsl_ctx *ctx, const char *text) DECLSPEC_HIDDEN;
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int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl) DECLSPEC_HIDDEN;
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#endif
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@ -282,13 +282,13 @@ static void update_location(struct hlsl_ctx *ctx, YYLTYPE *lloc)
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ctx->location.column += yyget_leng(ctx->scanner);
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}
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int hlsl_lexer_compile(struct hlsl_ctx *ctx, const char *text)
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int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl)
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{
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YY_BUFFER_STATE buffer;
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int ret;
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yylex_init_extra(ctx, &ctx->scanner);
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buffer = yy_scan_string(text, ctx->scanner);
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buffer = yy_scan_bytes(hlsl->code, hlsl->size, ctx->scanner);
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yy_switch_to_buffer(buffer, ctx->scanner);
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ret = hlsl_yyparse(ctx->scanner, ctx);
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@ -1047,7 +1047,7 @@ static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
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if ((ret = preproc_lexer_parse(compile_info, &preprocessed, message_context)))
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return ret;
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ret = hlsl_compile_shader(preprocessed.code, compile_info, out, message_context);
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ret = hlsl_compile_shader(&preprocessed, compile_info, out, message_context);
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vkd3d_shader_free_shader_code(&preprocessed);
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return ret;
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@ -949,7 +949,7 @@ void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksu
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int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context) DECLSPEC_HIDDEN;
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int hlsl_compile_shader(const char *text, const struct vkd3d_shader_compile_info *compile_info,
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int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context) DECLSPEC_HIDDEN;
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static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_type(
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