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tests: Add root signature tests for unbounded descriptor ranges.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2777,6 +2777,83 @@ static void test_create_root_signature(void)
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refcount = ID3D12RootSignature_Release(root_signature);
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ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
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/* Unbounded descriptor ranges. */
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/* A bounded range overlapping an unbounded one, mapped to a different
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* register space of the same type. */
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descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
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descriptor_ranges[0].NumDescriptors = UINT_MAX;
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descriptor_ranges[0].BaseShaderRegister = 0;
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descriptor_ranges[0].RegisterSpace = 0;
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descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
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descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
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descriptor_ranges[1].NumDescriptors = 1;
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descriptor_ranges[1].BaseShaderRegister = 16;
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descriptor_ranges[1].RegisterSpace = 1;
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descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 16;
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root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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root_parameters[0].DescriptorTable.NumDescriptorRanges = 2;
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root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
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root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
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root_signature_desc.NumParameters = 1;
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root_signature_desc.pParameters = root_parameters;
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root_signature_desc.NumStaticSamplers = 0;
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root_signature_desc.pStaticSamplers = NULL;
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root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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todo ok(hr == S_OK || (binding_tier == D3D12_RESOURCE_BINDING_TIER_1 && (hr == E_FAIL || hr == E_INVALIDARG)),
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"Got unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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{
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refcount = ID3D12RootSignature_Release(root_signature);
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ok(!refcount, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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}
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/* A bounded range overlapping an unbounded one, mapped to a different
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* register space of the same type. Using
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* D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND. */
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descriptor_ranges[1].OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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/* A bounded range overlapping an unbounded one, mapped to the same
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* register space and type. */
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descriptor_ranges[1].RegisterSpace = 0;
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descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 16;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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/* A bounded range overlapping an unbounded one, mapped to the same
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* register space, but a different type. */
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descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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todo ok(hr == S_OK || (binding_tier <= D3D12_RESOURCE_BINDING_TIER_2 && (hr == E_FAIL || hr == E_INVALIDARG)),
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"Got unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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{
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refcount = ID3D12RootSignature_Release(root_signature);
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ok(!refcount, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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}
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/* An unbounded range overlapping another unbounded range, mapped to the
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* same register space and type. */
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descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
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descriptor_ranges[1].NumDescriptors = UINT_MAX;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D12RootSignature_Release(root_signature);
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/* And unbounded range overlapping a bounded one, mapped to the same
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* register space and type. */
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descriptor_ranges[0].NumDescriptors = 16;
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descriptor_ranges[1].BaseShaderRegister = 0;
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descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 15;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D12RootSignature_Release(root_signature);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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