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libs/vkd3d: Implement d3d12_device_CreateHeap().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1853,12 +1853,19 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource(ID3D12Devi
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}
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static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap(ID3D12Device *iface,
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const D3D12_HEAP_DESC *desc, REFIID riid, void **heap)
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const D3D12_HEAP_DESC *desc, REFIID iid, void **heap)
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{
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FIXME("iface %p, desc %p, riid %s, heap %p stub!\n",
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iface, desc, debugstr_guid(riid), heap);
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struct d3d12_device *device = impl_from_ID3D12Device(iface);
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struct d3d12_heap *object;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, desc %p, iid %s, heap %p.\n",
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iface, desc, debugstr_guid(iid), heap);
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if (FAILED(hr = d3d12_heap_create(device, desc, &object)))
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return hr;
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return return_interface(&object->ID3D12Heap_iface, &IID_ID3D12Heap, iid, heap);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePlacedResource(ID3D12Device *iface,
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@ -18,6 +18,210 @@
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#include "vkd3d_private.h"
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/* ID3D12Heap */
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static inline struct d3d12_heap *impl_from_ID3D12Heap(ID3D12Heap *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d12_heap, ID3D12Heap_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_heap_QueryInterface(ID3D12Heap *iface,
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REFIID iid, void **object)
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{
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TRACE("iface %p, iid %s, object %p.\n", iface, debugstr_guid(iid), object);
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if (IsEqualGUID(iid, &IID_ID3D12Heap)
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|| IsEqualGUID(iid, &IID_ID3D12Pageable)
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|| IsEqualGUID(iid, &IID_ID3D12DeviceChild)
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|| IsEqualGUID(iid, &IID_ID3D12Object)
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|| IsEqualGUID(iid, &IID_IUnknown))
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{
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ID3D12Heap_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d12_heap_AddRef(ID3D12Heap *iface)
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{
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struct d3d12_heap *heap = impl_from_ID3D12Heap(iface);
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ULONG refcount = InterlockedIncrement(&heap->refcount);
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TRACE("%p increasing refcount to %u.\n", heap, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d12_heap_Release(ID3D12Heap *iface)
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{
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struct d3d12_heap *heap = impl_from_ID3D12Heap(iface);
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ULONG refcount = InterlockedDecrement(&heap->refcount);
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TRACE("%p decreasing refcount to %u.\n", heap, refcount);
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if (!refcount)
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{
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struct d3d12_device *device = heap->device;
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vkd3d_free(heap);
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ID3D12Device_Release(&device->ID3D12Device_iface);
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}
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return refcount;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_heap_GetPrivateData(ID3D12Heap *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_heap_SetPrivateData(ID3D12Heap *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_heap_SetPrivateDataInterface(ID3D12Heap *iface,
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REFGUID guid, const IUnknown *data)
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{
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FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_heap_SetName(ID3D12Heap *iface, const WCHAR *name)
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{
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struct d3d12_heap *heap = impl_from_ID3D12Heap(iface);
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FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name, heap->device->wchar_size));
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_heap_GetDevice(ID3D12Heap *iface,
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REFIID riid, void **device)
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{
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struct d3d12_heap *heap = impl_from_ID3D12Heap(iface);
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TRACE("iface %p, riid %s, device %p.\n", iface, debugstr_guid(riid), device);
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return ID3D12Device_QueryInterface(&heap->device->ID3D12Device_iface, riid, device);
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}
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static D3D12_HEAP_DESC * STDMETHODCALLTYPE d3d12_heap_GetDesc(ID3D12Heap *iface,
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D3D12_HEAP_DESC *desc)
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{
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struct d3d12_heap *heap = impl_from_ID3D12Heap(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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*desc = heap->desc;
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return desc;
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}
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static const struct ID3D12HeapVtbl d3d12_heap_vtbl =
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{
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/* IUnknown methods */
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d3d12_heap_QueryInterface,
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d3d12_heap_AddRef,
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d3d12_heap_Release,
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/* ID3D12Object methods */
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d3d12_heap_GetPrivateData,
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d3d12_heap_SetPrivateData,
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d3d12_heap_SetPrivateDataInterface,
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d3d12_heap_SetName,
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/* ID3D12DeviceChild methods */
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d3d12_heap_GetDevice,
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/* ID3D12Heap methods */
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d3d12_heap_GetDesc,
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};
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static HRESULT validate_heap_desc(const D3D12_HEAP_DESC *desc)
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{
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if (!desc->SizeInBytes)
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{
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WARN("Invalid size %"PRIu64".\n", desc->SizeInBytes);
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return E_INVALIDARG;
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}
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if (desc->Alignment != D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT
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&& desc->Alignment != D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT)
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{
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WARN("Invalid alignment %"PRIu64".\n", desc->Alignment);
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return E_INVALIDARG;
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}
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if (desc->Flags & D3D12_HEAP_FLAG_ALLOW_DISPLAY)
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{
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WARN("D3D12_HEAP_FLAG_ALLOW_DISPLAY is only for committed resources.\n");
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return E_INVALIDARG;
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}
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return S_OK;
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}
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static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
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struct d3d12_device *device, const D3D12_HEAP_DESC *desc)
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{
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HRESULT hr;
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heap->ID3D12Heap_iface.lpVtbl = &d3d12_heap_vtbl;
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heap->refcount = 1;
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heap->desc = *desc;
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if (!heap->desc.Properties.CreationNodeMask)
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heap->desc.Properties.CreationNodeMask = 1;
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if (!heap->desc.Properties.VisibleNodeMask)
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heap->desc.Properties.VisibleNodeMask = 1;
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debug_ignored_node_mask(heap->desc.Properties.CreationNodeMask);
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debug_ignored_node_mask(heap->desc.Properties.VisibleNodeMask);
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if (!heap->desc.Alignment)
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heap->desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
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if (FAILED(hr = validate_heap_desc(&heap->desc)))
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return hr;
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heap->device = device;
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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return S_OK;
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}
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HRESULT d3d12_heap_create(struct d3d12_device *device,
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const D3D12_HEAP_DESC *desc, struct d3d12_heap **heap)
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{
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struct d3d12_heap *object;
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HRESULT hr;
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if (!(object = vkd3d_malloc(sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d12_heap_init(object, device, desc)))
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{
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vkd3d_free(object);
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return hr;
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}
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TRACE("Created heap %p.\n", object);
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*heap = object;
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return S_OK;
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}
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static VkImageType vk_image_type_from_d3d12_resource_dimension(D3D12_RESOURCE_DIMENSION dimension)
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{
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switch (dimension)
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@ -180,6 +180,20 @@ struct d3d12_fence
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HRESULT d3d12_fence_create(struct d3d12_device *device,
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UINT64 initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence) DECLSPEC_HIDDEN;
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/* ID3D12Heap */
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struct d3d12_heap
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{
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ID3D12Heap ID3D12Heap_iface;
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LONG refcount;
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D3D12_HEAP_DESC desc;
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struct d3d12_device *device;
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};
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HRESULT d3d12_heap_create(struct d3d12_device *device,
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const D3D12_HEAP_DESC *desc, struct d3d12_heap **heap) DECLSPEC_HIDDEN;
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#define VKD3D_RESOURCE_PUBLIC_FLAGS \
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(VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_PRESENT_STATE_TRANSITION)
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#define VKD3D_RESOURCE_EXTERNAL 0x00000004
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@ -766,7 +780,7 @@ bool check_feature_level_support(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDE
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bool is_valid_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
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bool is_write_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
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static inline bool is_cpu_accessible_heap(const struct D3D12_HEAP_PROPERTIES *properties)
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static inline bool is_cpu_accessible_heap(const D3D12_HEAP_PROPERTIES *properties)
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{
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if (properties->Type == D3D12_HEAP_TYPE_DEFAULT)
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return false;
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