vkd3d-shader/hlsl: Write an empty SHDR section.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-08-17 12:38:58 -05:00 committed by Alexandre Julliard
parent 96d523722d
commit ed49461309
2 changed files with 34 additions and 1 deletions

View File

@ -20,12 +20,44 @@
#include "hlsl.h"
#include <stdio.h>
#include "sm4.h"
static void write_sm4_shdr(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
{
const struct hlsl_profile_info *profile = ctx->profile;
struct vkd3d_bytecode_buffer buffer = {0};
static const uint16_t shader_types[VKD3D_SHADER_TYPE_COUNT] =
{
VKD3D_SM4_PS,
VKD3D_SM4_VS,
VKD3D_SM4_GS,
VKD3D_SM5_HS,
VKD3D_SM5_DS,
VKD3D_SM5_CS,
0, /* EFFECT */
0, /* TEXTURE */
VKD3D_SM4_LIB,
};
put_u32(&buffer, (shader_types[profile->type] << 16) | (profile->major_version << 4) | profile->minor_version);
put_u32(&buffer, 0); /* FIXME: instruction token count */
dxbc_writer_add_section(dxbc, TAG_SHDR, buffer.data, buffer.size);
}
int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out)
{
struct dxbc_writer dxbc;
size_t i;
int ret;
dxbc_writer_init(&dxbc);
return dxbc_writer_write(&dxbc, out);
write_sm4_shdr(ctx, &dxbc);
ret = dxbc_writer_write(&dxbc, out);
for (i = 0; i < dxbc.section_count; ++i)
vkd3d_free((void *)dxbc.sections[i].data);
return ret;
}

View File

@ -25,6 +25,7 @@
#define VKD3D_SM5_HS 0x0003u
#define VKD3D_SM5_DS 0x0004u
#define VKD3D_SM5_CS 0x0005u
#define VKD3D_SM4_LIB 0xfff0u
#define VKD3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)