vkd3d-shader: Use VKD3D_SHADER_DEBUG instead of VKD3D_DEBUG.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-01-31 11:29:29 +01:00 committed by Alexandre Julliard
parent 52015b30b3
commit 97c3aa0cdc

View File

@ -20,7 +20,7 @@
#include <stdio.h>
VKD3D_DEBUG_ENV_NAME("VKD3D_DEBUG");
VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_counter_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_read_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);