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vkd3d-shader: Rename the vkd3d_root_parameter1 structure to vkd3d_shader_root_parameter1.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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197fe4ca60
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9366248ed2
@ -547,7 +547,7 @@ struct vkd3d_shader_root_descriptor1
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enum vkd3d_shader_root_descriptor_flags flags;
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};
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struct vkd3d_root_parameter1
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struct vkd3d_shader_root_parameter1
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{
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enum vkd3d_shader_root_parameter_type parameter_type;
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union
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@ -562,7 +562,7 @@ struct vkd3d_root_parameter1
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struct vkd3d_root_signature_desc1
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{
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unsigned int parameter_count;
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const struct vkd3d_root_parameter1 *parameters;
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const struct vkd3d_shader_root_parameter1 *parameters;
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unsigned int static_sampler_count;
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const struct vkd3d_shader_static_sampler_desc *static_samplers;
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enum vkd3d_shader_root_signature_flags flags;
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@ -2480,7 +2480,7 @@ static int shader_parse_root_parameters(struct root_signature_parser_context *co
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}
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static int shader_parse_root_parameters1(struct root_signature_parser_context *context,
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DWORD offset, DWORD count, struct vkd3d_root_parameter1 *parameters)
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DWORD offset, DWORD count, struct vkd3d_shader_root_parameter1 *parameters)
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{
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const char *ptr;
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unsigned int i;
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@ -2613,7 +2613,7 @@ static int shader_parse_root_signature(const char *data, unsigned int data_size,
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v_1_1->parameter_count = count;
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if (v_1_1->parameter_count)
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{
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struct vkd3d_root_parameter1 *parameters;
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struct vkd3d_shader_root_parameter1 *parameters;
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if (!(parameters = vkd3d_calloc(v_1_1->parameter_count, sizeof(*parameters))))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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v_1_1->parameters = parameters;
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@ -3198,7 +3198,7 @@ static void free_descriptor_ranges(const struct vkd3d_shader_root_parameter *par
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}
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static int convert_root_parameters_to_v_1_0(struct vkd3d_shader_root_parameter *dst,
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const struct vkd3d_root_parameter1 *src, unsigned int count)
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const struct vkd3d_shader_root_parameter1 *src, unsigned int count)
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{
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const struct vkd3d_shader_descriptor_range1 *ranges1;
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struct vkd3d_shader_descriptor_range *ranges;
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@ -3207,7 +3207,7 @@ static int convert_root_parameters_to_v_1_0(struct vkd3d_shader_root_parameter *
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for (i = 0; i < count; ++i)
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{
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const struct vkd3d_root_parameter1 *p1 = &src[i];
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const struct vkd3d_shader_root_parameter1 *p1 = &src[i];
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struct vkd3d_shader_root_parameter *p = &dst[i];
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p->parameter_type = p1->parameter_type;
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@ -3300,7 +3300,7 @@ fail:
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return ret;
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}
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static void free_descriptor_ranges1(const struct vkd3d_root_parameter1 *parameters, unsigned int count)
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static void free_descriptor_ranges1(const struct vkd3d_shader_root_parameter1 *parameters, unsigned int count)
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{
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unsigned int i;
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@ -3309,14 +3309,14 @@ static void free_descriptor_ranges1(const struct vkd3d_root_parameter1 *paramete
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for (i = 0; i < count; ++i)
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{
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const struct vkd3d_root_parameter1 *p = ¶meters[i];
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const struct vkd3d_shader_root_parameter1 *p = ¶meters[i];
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if (p->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
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vkd3d_free((void *)p->u.descriptor_table.descriptor_ranges);
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}
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}
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static int convert_root_parameters_to_v_1_1(struct vkd3d_root_parameter1 *dst,
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static int convert_root_parameters_to_v_1_1(struct vkd3d_shader_root_parameter1 *dst,
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const struct vkd3d_shader_root_parameter *src, unsigned int count)
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{
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const struct vkd3d_shader_descriptor_range *ranges;
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@ -3327,7 +3327,7 @@ static int convert_root_parameters_to_v_1_1(struct vkd3d_root_parameter1 *dst,
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for (i = 0; i < count; ++i)
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{
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const struct vkd3d_shader_root_parameter *p = &src[i];
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struct vkd3d_root_parameter1 *p1 = &dst[i];
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struct vkd3d_shader_root_parameter1 *p1 = &dst[i];
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p1->parameter_type = p->parameter_type;
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switch (p1->parameter_type)
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@ -3386,7 +3386,7 @@ static int convert_root_signature_to_v1_1(struct vkd3d_versioned_root_signature_
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const struct vkd3d_root_signature_desc *src_desc = &src->u.v_1_0;
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struct vkd3d_root_signature_desc1 *dst_desc = &dst->u.v_1_1;
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struct vkd3d_shader_static_sampler_desc *samplers = NULL;
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struct vkd3d_root_parameter1 *parameters = NULL;
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struct vkd3d_shader_root_parameter1 *parameters = NULL;
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int ret;
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if ((dst_desc->parameter_count = src_desc->parameter_count))
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@ -501,7 +501,7 @@ static void vkd3d_shader_free_root_signature_v_1_1(struct vkd3d_root_signature_d
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for (i = 0; i < root_signature->parameter_count; ++i)
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{
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const struct vkd3d_root_parameter1 *parameter = &root_signature->parameters[i];
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const struct vkd3d_shader_root_parameter1 *parameter = &root_signature->parameters[i];
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if (parameter->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
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vkd3d_free((void *)parameter->u.descriptor_table.descriptor_ranges);
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