vkd3d-shader: Allow declarations to specify type modifiers redundant with the type.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-06-23 23:57:31 -05:00 committed by Alexandre Julliard
parent b38f94cfdc
commit 1dbb146454
4 changed files with 35 additions and 1 deletions

View File

@ -57,6 +57,7 @@ vkd3d_shader_tests = \
tests/conditional.shader_test \
tests/hlsl-array-dimension.shader_test \
tests/hlsl-comma.shader_test \
tests/hlsl-duplicate-modifiers.shader_test \
tests/hlsl-invalid.shader_test \
tests/hlsl-majority-pragma.shader_test \
tests/hlsl-majority-typedef.shader_test \
@ -256,6 +257,7 @@ XFAIL_TESTS = \
tests/conditional.shader_test \
tests/hlsl-array-dimension.shader_test \
tests/hlsl-comma.shader_test \
tests/hlsl-duplicate-modifiers.shader_test \
tests/hlsl-majority-pragma.shader_test \
tests/hlsl-majority-typedef.shader_test \
tests/hlsl-nested-arrays.shader_test \

View File

@ -659,9 +659,13 @@ static struct hlsl_type *apply_type_modifiers(struct hlsl_ctx *ctx, struct hlsl_
if (!(new_type = hlsl_type_clone(ctx, type, default_majority)))
return NULL;
new_type->modifiers = add_modifiers(ctx, new_type->modifiers, *modifiers, loc);
new_type->modifiers |= *modifiers;
*modifiers &= ~HLSL_TYPE_MODIFIERS_MASK;
if ((new_type->modifiers & HLSL_MODIFIER_ROW_MAJOR) && (new_type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"'row_major' and 'column_major' modifiers are mutually exclusive.");
if (new_type->type == HLSL_CLASS_MATRIX)
new_type->reg_size = (hlsl_type_is_row_major(new_type) ? new_type->dimy : new_type->dimx) * 4;
return new_type;

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@ -0,0 +1,11 @@
[pixel shader]
typedef const precise row_major float2x2 mat_t;
float4 main() : sv_target
{
const precise row_major mat_t mat = float2x2(0.1, 0.2, 0.3, 0.4);
return mat;
}
[test]
draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)

View File

@ -219,3 +219,20 @@ float4 main(void) : sv_target
in float f;
return 0;
}
[pixel shader fail]
const const float4 c;
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
typedef row_major float4x4 mat_t;
column_major mat_t m;
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}