vkd3d-shader: Create descriptor array symbols for samplers.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-07-28 23:59:44 +10:00 committed by Alexandre Julliard
parent be8f51666e
commit 8422a3a82a

View File

@ -5567,8 +5567,9 @@ static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *com
const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &sampler->src.reg;
uint32_t type_id, ptr_type_id, var_id;
const struct vkd3d_symbol *array_symbol;
struct vkd3d_symbol reg_symbol;
uint32_t type_id, var_id;
vkd3d_symbol_make_sampler(&reg_symbol, reg);
reg_symbol.info.sampler.range = sampler->range;
@ -5578,18 +5579,13 @@ static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *com
return;
type_id = vkd3d_spirv_get_op_type_sampler(builder);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, var_id, reg,
&sampler->range, VKD3D_SHADER_RESOURCE_NONE, false);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
var_id = vkd3d_dxbc_compiler_build_descriptor_variable(compiler, storage_class, type_id, reg,
&sampler->range, VKD3D_SHADER_RESOURCE_NONE, &array_symbol);
vkd3d_symbol_make_register(&reg_symbol, reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL);
reg_symbol.descriptor_array = array_symbol;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
}
@ -7907,10 +7903,24 @@ static void vkd3d_dxbc_compiler_prepare_image(struct vkd3d_dxbc_compiler *compil
if (sampled)
{
struct vkd3d_shader_register_info register_info;
assert(image->image_id);
assert(sampler_reg);
sampler_var_id = vkd3d_dxbc_compiler_get_register_id(compiler, sampler_reg);
if (!vkd3d_dxbc_compiler_get_register_info(compiler, sampler_reg, &register_info))
ERR("Failed to get sampler register info.\n");
sampler_var_id = register_info.id;
if (register_info.descriptor_array)
{
const struct vkd3d_symbol_descriptor_array_data *array_data
= &register_info.descriptor_array->info.descriptor_array;
uint32_t ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder,
register_info.storage_class, array_data->contained_type_id);
uint32_t array_idx = vkd3d_dxbc_compiler_get_descriptor_index(compiler,
sampler_reg, array_data->binding_base_idx, VKD3D_SHADER_RESOURCE_NONE);
sampler_var_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, register_info.id, &array_idx, 1);
}
sampler_id = vkd3d_spirv_build_op_load(builder,
vkd3d_spirv_get_op_type_sampler(builder), sampler_var_id, SpvMemoryAccessMaskNone);