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vkd3d-shader: Emit negation modifier for double-precision float registers.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3393,7 +3393,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_neg(struct vkd3d_dxbc_compiler *compile
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uint32_t type_id;
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type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
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if (reg->data_type == VKD3D_DATA_FLOAT)
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if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE)
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return vkd3d_spirv_build_op_fnegate(builder, type_id, val_id);
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else if (reg->data_type == VKD3D_DATA_INT)
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return vkd3d_spirv_build_op_snegate(builder, type_id, val_id);
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