vkd3d-shader: Fix out of bound array accesses.

Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Isabella Bosia 2020-09-15 18:05:10 +01:00 committed by Alexandre Julliard
parent 56382c21bf
commit cf3388dad7

View File

@ -1787,7 +1787,13 @@ static void shader_sm4_read_instruction_modifier(DWORD modifier, struct vkd3d_sh
if ((components & 0xfff0) != (components & 0xf) * 0x1110)
FIXME("Components (%#x) have different data types.\n", components);
ins->resource_data_type = data_type_table[data_type];
if (data_type < ARRAY_SIZE(data_type_table))
ins->resource_data_type = data_type_table[data_type];
else
{
FIXME("Unhandled data type %#x.\n", data_type);
ins->resource_data_type = VKD3D_DATA_FLOAT;
}
break;
}
@ -1796,7 +1802,13 @@ static void shader_sm4_read_instruction_modifier(DWORD modifier, struct vkd3d_sh
enum vkd3d_sm4_resource_type resource_type
= (modifier & VKD3D_SM5_MODIFIER_RESOURCE_TYPE_MASK) >> VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT;
ins->resource_type = resource_type_table[resource_type];
if (resource_type < ARRAY_SIZE(resource_type_table))
ins->resource_type = resource_type_table[resource_type];
else
{
FIXME("Unhandled resource type %#x.\n", resource_type);
ins->resource_type = VKD3D_SHADER_RESOURCE_NONE;
}
break;
}