vkd3d-compiler: Support reading from standard input.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-08-13 17:37:39 +04:30 committed by Alexandre Julliard
parent c27bed0023
commit 690a717887

View File

@ -68,44 +68,58 @@ target_type_info[] =
" This is the format used for Vulkan shaders.\n"},
};
static bool read_shader(struct vkd3d_shader_code *shader, const char *filename)
static bool read_shader(struct vkd3d_shader_code *shader, FILE *f)
{
size_t size = 4096;
struct stat st;
void *code;
FILE *fd;
size_t pos = 0;
uint8_t *data;
size_t ret;
memset(shader, 0, sizeof(*shader));
if (stat(filename, &st) == -1)
if (fstat(fileno(f), &st) == -1)
{
fprintf(stderr, "Could not stat file: '%s'.\n", filename);
return false;
}
shader->size = st.st_size;
if (!(fd = fopen(filename, "rb")))
{
fprintf(stderr, "Cannot open file for reading: '%s'.\n", filename);
fprintf(stderr, "Could not stat input.\n");
return false;
}
if (!(code = malloc(shader->size)))
if (S_ISREG(st.st_mode))
size = st.st_size;
if (!(data = malloc(size)))
{
fprintf(stderr, "Out of memory.\n");
fclose(fd);
return false;
}
shader->code = code;
if (fread(code, 1, shader->size, fd) != shader->size)
for (;;)
{
fprintf(stderr, "Could not read shader bytecode from file: '%s'.\n", filename);
free(code);
fclose(fd);
if (pos >= size)
{
if (size > SIZE_MAX / 2 || !(data = realloc(data, size * 2)))
{
fprintf(stderr, "Out of memory.\n");
free(data);
return false;
}
size *= 2;
}
if (!(ret = fread(&data[pos], 1, size - pos, f)))
break;
pos += ret;
}
if (!feof(f))
{
free(data);
return false;
}
fclose(fd);
shader->code = data;
shader->size = pos;
return true;
}
@ -117,7 +131,7 @@ static bool write_shader(const struct vkd3d_shader_code *shader, FILE *f)
static void print_usage(const char *program_name)
{
static const char usage[] =
"[options...] file\n"
"[options...] [file]\n"
"Options:\n"
" -h, --help Display this information and exit.\n"
" -b <type> Specify the target type. Currently the only valid value\n"
@ -136,7 +150,10 @@ static void print_usage(const char *program_name)
" -x <type> Specify the type of the source. Valid values are\n"
" 'dxbc-tpf' and 'none'.\n"
" -- Stop option processing. Any subsequent argument is\n"
" interpreted as a filename.\n";
" interpreted as a filename.\n"
"\n"
"If the input file is '-' or not specified, input will be read from standard\n"
"input.\n";
fprintf(stderr, "Usage: %s %s", program_name, usage);
}
@ -312,10 +329,8 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
if (options->print_target_types)
return true;
if (optind >= argc)
return false;
options->filename = argv[argc - 1];
if (optind < argc)
options->filename = argv[argc - 1];
return true;
}
@ -370,6 +385,25 @@ static void print_target_types(enum vkd3d_shader_source_type source_type)
}
}
static FILE *open_input(const char *filename, bool *close)
{
FILE *f;
*close = false;
if (!filename || !strcmp(filename, "-"))
return stdin;
if (!(f = fopen(filename, "rb")))
{
fprintf(stderr, "Unable to open '%s' for reading.\n", filename);
return NULL;
}
*close = true;
return f;
}
static FILE *open_output(const char *filename, bool *close)
{
FILE *f;
@ -391,12 +425,12 @@ static FILE *open_output(const char *filename, bool *close)
int main(int argc, char **argv)
{
bool close_input = false, close_output = false;
struct vkd3d_shader_compile_info info;
struct vkd3d_shader_code spirv;
bool close_output = false;
struct options options;
FILE *input, *output;
char *messages;
FILE *output;
int fail = 1;
int ret;
@ -426,6 +460,16 @@ int main(int argc, char **argv)
return 0;
}
if (!(input = open_input(options.filename, &close_input)))
goto done;
if (!options.filename && isatty(fileno(input)))
{
fprintf(stderr, "Input is a tty and input format is binary, exiting.\n"
"If this is really what you intended, specify the input explicitly.\n");
goto done;
}
if (!(output = open_output(options.output_filename, &close_output)))
goto done;
@ -445,7 +489,7 @@ int main(int argc, char **argv)
info.log_level = VKD3D_SHADER_LOG_INFO;
info.source_name = options.filename;
if (!read_shader(&info.source, options.filename))
if (!read_shader(&info.source, input))
{
fprintf(stderr, "Failed to read input shader.\n");
goto done;
@ -474,5 +518,7 @@ int main(int argc, char **argv)
done:
if (close_output)
fclose(output);
if (close_input)
fclose(input);
return fail;
}