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vkd3d-compiler: Support reading from standard input.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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c27bed0023
commit
690a717887
@ -68,44 +68,58 @@ target_type_info[] =
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" This is the format used for Vulkan shaders.\n"},
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};
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static bool read_shader(struct vkd3d_shader_code *shader, const char *filename)
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static bool read_shader(struct vkd3d_shader_code *shader, FILE *f)
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{
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size_t size = 4096;
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struct stat st;
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void *code;
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FILE *fd;
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size_t pos = 0;
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uint8_t *data;
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size_t ret;
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memset(shader, 0, sizeof(*shader));
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if (stat(filename, &st) == -1)
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if (fstat(fileno(f), &st) == -1)
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{
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fprintf(stderr, "Could not stat file: '%s'.\n", filename);
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return false;
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}
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shader->size = st.st_size;
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if (!(fd = fopen(filename, "rb")))
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{
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fprintf(stderr, "Cannot open file for reading: '%s'.\n", filename);
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fprintf(stderr, "Could not stat input.\n");
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return false;
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}
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if (!(code = malloc(shader->size)))
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if (S_ISREG(st.st_mode))
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size = st.st_size;
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if (!(data = malloc(size)))
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{
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fprintf(stderr, "Out of memory.\n");
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fclose(fd);
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return false;
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}
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shader->code = code;
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if (fread(code, 1, shader->size, fd) != shader->size)
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for (;;)
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{
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fprintf(stderr, "Could not read shader bytecode from file: '%s'.\n", filename);
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free(code);
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fclose(fd);
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if (pos >= size)
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{
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if (size > SIZE_MAX / 2 || !(data = realloc(data, size * 2)))
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{
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fprintf(stderr, "Out of memory.\n");
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free(data);
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return false;
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}
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size *= 2;
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}
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if (!(ret = fread(&data[pos], 1, size - pos, f)))
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break;
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pos += ret;
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}
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if (!feof(f))
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{
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free(data);
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return false;
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}
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fclose(fd);
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shader->code = data;
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shader->size = pos;
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return true;
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}
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@ -117,7 +131,7 @@ static bool write_shader(const struct vkd3d_shader_code *shader, FILE *f)
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static void print_usage(const char *program_name)
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{
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static const char usage[] =
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"[options...] file\n"
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"[options...] [file]\n"
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"Options:\n"
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" -h, --help Display this information and exit.\n"
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" -b <type> Specify the target type. Currently the only valid value\n"
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@ -136,7 +150,10 @@ static void print_usage(const char *program_name)
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" -x <type> Specify the type of the source. Valid values are\n"
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" 'dxbc-tpf' and 'none'.\n"
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" -- Stop option processing. Any subsequent argument is\n"
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" interpreted as a filename.\n";
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" interpreted as a filename.\n"
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"\n"
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"If the input file is '-' or not specified, input will be read from standard\n"
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"input.\n";
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fprintf(stderr, "Usage: %s %s", program_name, usage);
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}
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@ -312,10 +329,8 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
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if (options->print_target_types)
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return true;
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if (optind >= argc)
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return false;
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options->filename = argv[argc - 1];
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if (optind < argc)
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options->filename = argv[argc - 1];
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return true;
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}
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@ -370,6 +385,25 @@ static void print_target_types(enum vkd3d_shader_source_type source_type)
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}
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}
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static FILE *open_input(const char *filename, bool *close)
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{
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FILE *f;
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*close = false;
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if (!filename || !strcmp(filename, "-"))
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return stdin;
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if (!(f = fopen(filename, "rb")))
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{
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fprintf(stderr, "Unable to open '%s' for reading.\n", filename);
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return NULL;
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}
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*close = true;
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return f;
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}
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static FILE *open_output(const char *filename, bool *close)
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{
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FILE *f;
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@ -391,12 +425,12 @@ static FILE *open_output(const char *filename, bool *close)
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int main(int argc, char **argv)
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{
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bool close_input = false, close_output = false;
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struct vkd3d_shader_compile_info info;
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struct vkd3d_shader_code spirv;
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bool close_output = false;
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struct options options;
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FILE *input, *output;
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char *messages;
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FILE *output;
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int fail = 1;
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int ret;
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@ -426,6 +460,16 @@ int main(int argc, char **argv)
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return 0;
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}
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if (!(input = open_input(options.filename, &close_input)))
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goto done;
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if (!options.filename && isatty(fileno(input)))
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{
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fprintf(stderr, "Input is a tty and input format is binary, exiting.\n"
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"If this is really what you intended, specify the input explicitly.\n");
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goto done;
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}
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if (!(output = open_output(options.output_filename, &close_output)))
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goto done;
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@ -445,7 +489,7 @@ int main(int argc, char **argv)
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info.log_level = VKD3D_SHADER_LOG_INFO;
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info.source_name = options.filename;
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if (!read_shader(&info.source, options.filename))
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if (!read_shader(&info.source, input))
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{
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fprintf(stderr, "Failed to read input shader.\n");
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goto done;
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@ -474,5 +518,7 @@ int main(int argc, char **argv)
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done:
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if (close_output)
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fclose(output);
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if (close_input)
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fclose(input);
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return fail;
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}
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