vkd3d: Remove fixme for UAV counter offsets.

The fixme says the offset is ignored, but it is used when creating
the Vulkan buffer view for the counter, and works as expected.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-06-23 22:32:20 +10:00 committed by Alexandre Julliard
parent 0dc665484b
commit 67c002e7ca

View File

@ -2847,9 +2847,6 @@ static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor, struct d3d12_
return;
}
if (desc->u.Buffer.CounterOffsetInBytes)
FIXME("Ignoring counter offset %"PRIu64".\n", desc->u.Buffer.CounterOffsetInBytes);
flags = vkd3d_view_flags_from_d3d12_buffer_uav_flags(desc->u.Buffer.Flags);
if (!vkd3d_create_buffer_view_for_resource(device, resource, desc->Format,
desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements,