vkd3d-shader: Add get_type_id() helper functions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-09-05 13:45:26 +02:00 committed by Alexandre Julliard
parent 1c7df3f50a
commit 060968fad2

View File

@ -2150,6 +2150,22 @@ static uint32_t vkd3d_dxbc_compiler_get_constant_float_vector(struct vkd3d_dxbc_
VKD3D_TYPE_FLOAT, component_count, (const uint32_t *)values);
}
static uint32_t vkd3d_dxbc_compiler_get_type_id_for_reg(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
return vkd3d_spirv_get_type_id(builder,
vkd3d_component_type_from_data_type(reg->data_type),
vkd3d_write_mask_component_count(write_mask));
}
static uint32_t vkd3d_dxbc_compiler_get_type_id_for_dst(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst)
{
return vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, &dst->reg, dst->write_mask);
}
static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buffer_size,
const struct vkd3d_shader_register *reg)
{
@ -2655,12 +2671,10 @@ static uint32_t vkd3d_dxbc_compiler_emit_abs(struct vkd3d_dxbc_compiler *compile
static uint32_t vkd3d_dxbc_compiler_emit_neg(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
{
unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id;
type_id = vkd3d_spirv_get_type_id(builder,
vkd3d_component_type_from_data_type(reg->data_type), component_count);
type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
if (reg->data_type == VKD3D_DATA_FLOAT)
return vkd3d_spirv_build_op_fnegate(builder, type_id, val_id);
else if (reg->data_type == VKD3D_DATA_INT)
@ -2771,8 +2785,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_sat(struct vkd3d_dxbc_compiler *compile
zero_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 0.0f, component_count);
one_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count);
type_id = vkd3d_spirv_get_type_id(builder,
vkd3d_component_type_from_data_type(reg->data_type), component_count);
type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
if (reg->data_type == VKD3D_DATA_FLOAT)
return vkd3d_spirv_build_op_glsl_std450_nclamp(builder, type_id, val_id, zero_id, one_id);
@ -4092,7 +4105,6 @@ static void vkd3d_dxbc_compiler_emit_alu_instruction(struct vkd3d_dxbc_compiler
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t src_ids[VKD3D_DXBC_MAX_SOURCE_COUNT];
unsigned int component_count;
uint32_t type_id, val_id;
unsigned int i;
SpvOp op;
@ -4107,9 +4119,7 @@ static void vkd3d_dxbc_compiler_emit_alu_instruction(struct vkd3d_dxbc_compiler
assert(instruction->dst_count == 1);
assert(instruction->src_count <= VKD3D_DXBC_MAX_SOURCE_COUNT);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
type_id = vkd3d_spirv_get_type_id(builder,
vkd3d_component_type_from_data_type(dst->reg.data_type), component_count);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst);
for (i = 0; i < instruction->src_count; ++i)
src_ids[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], dst->write_mask);
@ -4169,7 +4179,6 @@ static void vkd3d_dxbc_compiler_emit_ext_glsl_instruction(struct vkd3d_dxbc_comp
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t src_id[VKD3D_DXBC_MAX_SOURCE_COUNT];
uint32_t instr_set_id, type_id, val_id;
unsigned int component_count;
enum GLSLstd450 glsl_inst;
unsigned int i;
@ -4185,9 +4194,7 @@ static void vkd3d_dxbc_compiler_emit_ext_glsl_instruction(struct vkd3d_dxbc_comp
assert(instruction->dst_count == 1);
assert(instruction->src_count <= VKD3D_DXBC_MAX_SOURCE_COUNT);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
type_id = vkd3d_spirv_get_type_id(builder,
vkd3d_component_type_from_data_type(dst->reg.data_type), component_count);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst);
for (i = 0; i < instruction->src_count; ++i)
src_id[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], dst->write_mask);
@ -4353,8 +4360,7 @@ static void vkd3d_dxbc_compiler_emit_rcp(struct vkd3d_dxbc_compiler *compiler,
unsigned int component_count;
component_count = vkd3d_write_mask_component_count(dst->write_mask);
type_id = vkd3d_spirv_get_type_id(builder,
vkd3d_component_type_from_data_type(dst->reg.data_type), component_count);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst);
src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask);
val_id = vkd3d_spirv_build_op_fdiv(builder, type_id,
@ -4370,14 +4376,10 @@ static void vkd3d_dxbc_compiler_emit_sincos(struct vkd3d_dxbc_compiler *compiler
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, src_id, sin_id = 0, cos_id = 0;
unsigned int component_count;
if (dst_sin->reg.type != VKD3DSPR_NULL)
{
component_count = vkd3d_write_mask_component_count(dst_sin->write_mask);
type_id = vkd3d_spirv_get_type_id(builder,
vkd3d_component_type_from_data_type(dst_sin->reg.data_type), component_count);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst_sin);
src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst_sin->write_mask);
sin_id = vkd3d_spirv_build_op_glsl_std450_sin(builder, type_id, src_id);
@ -4387,10 +4389,7 @@ static void vkd3d_dxbc_compiler_emit_sincos(struct vkd3d_dxbc_compiler *compiler
{
if (dst_sin->reg.type == VKD3DSPR_NULL || dst_cos->write_mask != dst_sin->write_mask)
{
component_count = vkd3d_write_mask_component_count(dst_cos->write_mask);
type_id = vkd3d_spirv_get_type_id(builder,
vkd3d_component_type_from_data_type(dst_cos->reg.data_type), component_count);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst_cos);
src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst_cos->write_mask);
}
@ -4411,7 +4410,6 @@ static void vkd3d_dxbc_compiler_emit_imul(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, val_id, src0_id, src1_id;
unsigned int component_count;
if (dst[0].reg.type != VKD3DSPR_NULL)
FIXME("Extended multiplies not implemented.\n"); /* SpvOpSMulExtended */
@ -4419,9 +4417,7 @@ static void vkd3d_dxbc_compiler_emit_imul(struct vkd3d_dxbc_compiler *compiler,
if (dst[1].reg.type == VKD3DSPR_NULL)
return;
component_count = vkd3d_write_mask_component_count(dst[1].write_mask);
type_id = vkd3d_spirv_get_type_id(builder,
vkd3d_component_type_from_data_type(dst[1].reg.data_type), component_count);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, &dst[1]);
src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst[1].write_mask);
src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst[1].write_mask);
@ -4464,8 +4460,7 @@ static void vkd3d_dxbc_compiler_emit_udiv(struct vkd3d_dxbc_compiler *compiler,
if (dst[0].reg.type != VKD3DSPR_NULL)
{
component_count = vkd3d_write_mask_component_count(dst[0].write_mask);
type_id = vkd3d_spirv_get_type_id(builder,
vkd3d_component_type_from_data_type(dst[0].reg.data_type), component_count);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, &dst[0]);
src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst[0].write_mask);
src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst[0].write_mask);
@ -4487,8 +4482,7 @@ static void vkd3d_dxbc_compiler_emit_udiv(struct vkd3d_dxbc_compiler *compiler,
if (!component_count || dst[0].write_mask != dst[1].write_mask)
{
component_count = vkd3d_write_mask_component_count(dst[1].write_mask);
type_id = vkd3d_spirv_get_type_id(builder,
vkd3d_component_type_from_data_type(dst[1].reg.data_type), component_count);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, &dst[1]);
src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst[1].write_mask);
src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst[1].write_mask);
@ -5023,7 +5017,6 @@ static void vkd3d_dxbc_compiler_emit_deriv_instruction(struct vkd3d_dxbc_compile
const struct vkd3d_shader_src_param *src = instruction->src;
const struct instruction_info *info;
uint32_t type_id, src_id, val_id;
unsigned int component_count;
unsigned int i;
static const struct instruction_info
@ -5063,10 +5056,7 @@ static void vkd3d_dxbc_compiler_emit_deriv_instruction(struct vkd3d_dxbc_compile
assert(instruction->dst_count == 1);
assert(instruction->src_count == 1);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
type_id = vkd3d_spirv_get_type_id(builder,
vkd3d_component_type_from_data_type(dst->reg.data_type), component_count);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst);
src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask);
val_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, info->op, type_id, src_id);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);