vkd3d-shader: Make VKD3D_SHADER_SWIZZLE more legible.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-08-10 16:24:48 -05:00 committed by Alexandre Julliard
parent 7a414b1afc
commit 04605a341b
3 changed files with 7 additions and 11 deletions

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@ -738,14 +738,12 @@ struct vkd3d_shader_signature
#define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (2u * (idx))
#define VKD3D_SHADER_SWIZZLE(x, y, z, w) \
(((x & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(0)) \
| ((y & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(1)) \
| ((z & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(2)) \
| ((w & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(3)))
(((VKD3D_SHADER_SWIZZLE_ ## x) << VKD3D_SHADER_SWIZZLE_SHIFT(0)) \
| ((VKD3D_SHADER_SWIZZLE_ ## y) << VKD3D_SHADER_SWIZZLE_SHIFT(1)) \
| ((VKD3D_SHADER_SWIZZLE_ ## z) << VKD3D_SHADER_SWIZZLE_SHIFT(2)) \
| ((VKD3D_SHADER_SWIZZLE_ ## w) << VKD3D_SHADER_SWIZZLE_SHIFT(3)))
#define VKD3D_SHADER_NO_SWIZZLE \
VKD3D_SHADER_SWIZZLE(VKD3D_SHADER_SWIZZLE_X, VKD3D_SHADER_SWIZZLE_Y, \
VKD3D_SHADER_SWIZZLE_Z, VKD3D_SHADER_SWIZZLE_W)
#define VKD3D_SHADER_NO_SWIZZLE VKD3D_SHADER_SWIZZLE(X, Y, Z, W)
#ifndef VKD3D_SHADER_NO_PROTOTYPES

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@ -1669,8 +1669,7 @@ static bool shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD *
{
case VKD3D_SM4_SWIZZLE_NONE:
if (shader_sm4_is_scalar_register(&src_param->reg))
src_param->swizzle = VKD3D_SHADER_SWIZZLE(VKD3D_SHADER_SWIZZLE_X,
VKD3D_SHADER_SWIZZLE_X, VKD3D_SHADER_SWIZZLE_X, VKD3D_SHADER_SWIZZLE_X);
src_param->swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X);
else
src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
break;

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@ -1971,8 +1971,7 @@ static HRESULT compute_input_layout_offsets(const struct d3d12_device *device,
static unsigned int vkd3d_get_rt_format_swizzle(const struct vkd3d_format *format)
{
if (format->dxgi_format == DXGI_FORMAT_A8_UNORM)
return VKD3D_SHADER_SWIZZLE(VKD3D_SHADER_SWIZZLE_W, VKD3D_SHADER_SWIZZLE_X,
VKD3D_SHADER_SWIZZLE_Y, VKD3D_SHADER_SWIZZLE_Z);
return VKD3D_SHADER_SWIZZLE(W, X, Y, Z);
return VKD3D_SHADER_NO_SWIZZLE;
}