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vkd3d-utils: Set a value for the VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG option in D3DCompile2().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -160,6 +160,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
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struct vkd3d_shader_hlsl_source_info hlsl_info;
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struct vkd3d_shader_compile_option options[1];
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struct vkd3d_shader_compile_info compile_info;
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struct vkd3d_shader_compile_option *option;
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struct vkd3d_shader_code byte_code;
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const D3D_SHADER_MACRO *macro;
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char *messages;
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@ -215,7 +216,11 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
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hlsl_info.secondary_code.size = secondary_data_size;
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if (!(flags & D3DCOMPILE_DEBUG))
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options[compile_info.option_count++].name = VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG;
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{
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option = &options[compile_info.option_count++];
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option->name = VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG;
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option->value = true;
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}
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ret = vkd3d_shader_compile(&compile_info, &byte_code, &messages);
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if (messages)
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