vkd3d-shader: Print "output" in tessellator outputs.

Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Isabella Bosia 2020-09-17 00:00:52 +01:00 committed by Alexandre Julliard
parent 5b4bd5ad9b
commit 03e17b3d0c

View File

@ -441,6 +441,7 @@ static void shader_dump_tessellator_domain(struct vkd3d_string_buffer *buffer,
static void shader_dump_tessellator_output_primitive(struct vkd3d_string_buffer *buffer,
enum vkd3d_shader_tessellator_output_primitive output_primitive)
{
shader_addline(buffer, "output_");
switch (output_primitive)
{
case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT: