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vkd3d-shader: Store the function return semantic in the return variable.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -563,7 +563,6 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hl
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return NULL;
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decl->return_type = return_type;
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decl->parameters = parameters;
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decl->semantic = semantic;
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decl->loc = loc;
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if (!hlsl_type_is_void(return_type))
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@ -572,11 +571,12 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hl
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char name[28];
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sprintf(name, "<retval-%p>", decl);
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if (!(return_var = hlsl_new_synthetic_var(ctx, name, return_type, loc)))
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if (!(return_var = hlsl_new_var(vkd3d_strdup(name), return_type, loc, semantic, NULL)))
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{
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vkd3d_free(decl);
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return NULL;
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}
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list_add_tail(&ctx->globals->vars, &return_var->scope_entry);
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decl->return_var = return_var;
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}
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@ -1161,8 +1161,6 @@ void hlsl_dump_function(const struct hlsl_ir_function_decl *func)
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dump_ir_var(&buffer, param);
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vkd3d_string_buffer_printf(&buffer, "\n");
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}
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if (func->semantic)
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vkd3d_string_buffer_printf(&buffer, "Function semantic: %s\n", func->semantic);
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if (func->body)
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dump_instr_list(&buffer, func->body);
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@ -1302,7 +1300,6 @@ void hlsl_free_instr(struct hlsl_ir_node *node)
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static void free_function_decl(struct hlsl_ir_function_decl *decl)
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{
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vkd3d_free((void *)decl->semantic);
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vkd3d_free(decl->parameters);
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hlsl_free_instr_list(decl->body);
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vkd3d_free(decl);
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@ -1678,7 +1675,7 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
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}
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if (!hlsl_type_is_void(entry_func->return_type)
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&& entry_func->return_type->type != HLSL_CLASS_STRUCT && !entry_func->semantic)
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&& entry_func->return_type->type != HLSL_CLASS_STRUCT && !entry_func->return_var->semantic)
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hlsl_error(&ctx, entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_SEMANTIC,
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"Entry point \"%s\" is missing a return value semantic.", entry_point);
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@ -229,7 +229,6 @@ struct hlsl_ir_function_decl
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struct vkd3d_shader_location loc;
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struct rb_entry entry;
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struct hlsl_ir_function *func;
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const char *semantic;
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struct list *parameters;
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struct list *body;
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};
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