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vkd3d-shader/hlsl: Parse the abs() intrinsic.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -54,6 +54,7 @@ vkd3d_shader_runners = \
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tests/shader_runner_d3d12
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vkd3d_shader_tests = \
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tests/abs.shader_test \
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tests/cast-to-float.shader_test \
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tests/cast-to-half.shader_test \
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tests/cast-to-int.shader_test \
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@ -273,6 +274,7 @@ tests_vkd3d_api_LDADD = libvkd3d.la @VULKAN_LIBS@
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tests_vkd3d_shader_api_LDADD = libvkd3d-shader.la
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SHADER_TEST_LOG_COMPILER = tests/shader_runner_d3d12
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XFAIL_TESTS = \
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tests/abs.shader_test \
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tests/cast-to-float.shader_test \
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tests/cast-to-half.shader_test \
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tests/cast-to-int.shader_test \
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@ -1555,6 +1555,14 @@ static const struct hlsl_ir_function_decl *find_function_call(struct hlsl_ctx *c
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return args.decl;
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}
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static bool intrinsic_abs(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, struct vkd3d_shader_location loc)
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{
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struct hlsl_ir_node *args[3] = {params->args[0]};
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return !!add_expr(ctx, params->instrs, HLSL_OP1_ABS, args, &loc);
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}
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static bool intrinsic_clamp(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, struct vkd3d_shader_location loc)
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{
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@ -1594,6 +1602,7 @@ static const struct intrinsic_function
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}
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intrinsic_functions[] =
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{
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{"abs", 1, true, intrinsic_abs},
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{"clamp", 3, true, intrinsic_clamp},
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{"max", 2, true, intrinsic_max},
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{"saturate", 1, true, intrinsic_saturate},
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13
tests/abs.shader_test
Normal file
13
tests/abs.shader_test
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@ -0,0 +1,13 @@
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[pixel shader]
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float4 main(uniform float2 u) : sv_target
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{
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return float4(abs(u), abs(u.x - 0.5), abs(-0.4));
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}
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[test]
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uniform 0 float4 0.1 0.7 0.0 0.0
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draw quad
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probe all rgba (0.1, 0.7, 0.4, 0.4)
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uniform 0 float4 -0.7 0.1 0.0 0.0
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draw quad
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probe all rgba (0.7, 0.1, 1.2, 0.4)
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