vkd3d-shader/hlsl: Use list_empty() instead of comparing list_count() against zero.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-01-19 12:51:59 +01:00 committed by Alexandre Julliard
parent 8727b9a435
commit 833bfa8812

View File

@ -326,7 +326,7 @@ static bool append_conditional_break(struct hlsl_ctx *ctx, struct list *cond_lis
struct hlsl_ir_if *iff;
/* E.g. "for (i = 0; ; ++i)". */
if (!list_count(cond_list))
if (list_empty(cond_list))
return true;
condition = node_from_list(cond_list);