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vkd3d-shader/hlsl: Move fold_constants() to a separate file.
Also rename it to hlsl_fold_constants(). Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -209,6 +209,7 @@ libvkd3d_shader_la_SOURCES = \
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libs/vkd3d-shader/hlsl.c \
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libs/vkd3d-shader/hlsl.h \
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libs/vkd3d-shader/hlsl_codegen.c \
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libs/vkd3d-shader/hlsl_constant_ops.c \
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libs/vkd3d-shader/hlsl_sm1.c \
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libs/vkd3d-shader/hlsl_sm4.c \
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libs/vkd3d-shader/preproc.h \
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@ -795,6 +795,8 @@ unsigned int hlsl_offset_from_deref_safe(struct hlsl_ctx *ctx, const struct hlsl
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struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
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const struct hlsl_type *type);
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bool hlsl_fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
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bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
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bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg);
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bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx);
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@ -702,137 +702,6 @@ static bool lower_narrowing_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *ins
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return false;
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}
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static bool fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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{
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struct hlsl_ir_constant *arg1, *arg2 = NULL, *res;
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struct hlsl_ir_expr *expr;
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unsigned int i, dimx;
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if (instr->type != HLSL_IR_EXPR)
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return false;
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expr = hlsl_ir_expr(instr);
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for (i = 0; i < ARRAY_SIZE(expr->operands); ++i)
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{
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if (expr->operands[i].node && expr->operands[i].node->type != HLSL_IR_CONSTANT)
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return false;
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}
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arg1 = hlsl_ir_constant(expr->operands[0].node);
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if (expr->operands[1].node)
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arg2 = hlsl_ir_constant(expr->operands[1].node);
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dimx = instr->data_type->dimx;
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if (!(res = hlsl_alloc(ctx, sizeof(*res))))
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return false;
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init_node(&res->node, HLSL_IR_CONSTANT, instr->data_type, instr->loc);
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switch (instr->data_type->base_type)
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{
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case HLSL_TYPE_FLOAT:
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{
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switch (expr->op)
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{
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case HLSL_OP1_CAST:
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if (instr->data_type->dimx != arg1->node.data_type->dimx
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|| instr->data_type->dimy != arg1->node.data_type->dimy)
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{
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FIXME("Cast from %s to %s.\n", debug_hlsl_type(ctx, arg1->node.data_type),
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debug_hlsl_type(ctx, instr->data_type));
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vkd3d_free(res);
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return false;
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}
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switch (arg1->node.data_type->base_type)
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{
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case HLSL_TYPE_INT:
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for (i = 0; i < dimx; ++i)
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res->value[i].f = arg1->value[i].i;
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break;
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case HLSL_TYPE_UINT:
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for (i = 0; i < dimx; ++i)
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res->value[i].f = arg1->value[i].u;
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break;
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default:
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FIXME("Cast from %s to %s.\n", debug_hlsl_type(ctx, arg1->node.data_type),
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debug_hlsl_type(ctx, instr->data_type));
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vkd3d_free(res);
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return false;
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}
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break;
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default:
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FIXME("Fold float op %#x.\n", expr->op);
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vkd3d_free(res);
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return false;
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}
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break;
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}
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case HLSL_TYPE_UINT:
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{
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switch (expr->op)
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{
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case HLSL_OP1_CAST:
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if (instr->data_type->dimx != arg1->node.data_type->dimx
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|| instr->data_type->dimy != arg1->node.data_type->dimy)
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{
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FIXME("Cast from %s to %s.\n", debug_hlsl_type(ctx, arg1->node.data_type),
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debug_hlsl_type(ctx, instr->data_type));
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vkd3d_free(res);
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return false;
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}
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switch (arg1->node.data_type->base_type)
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{
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case HLSL_TYPE_INT:
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for (i = 0; i < dimx; ++i)
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res->value[i].i = arg1->value[i].u;
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break;
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default:
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FIXME("Cast from %s to %s.\n", debug_hlsl_type(ctx, arg1->node.data_type),
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debug_hlsl_type(ctx, instr->data_type));
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vkd3d_free(res);
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return false;
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}
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break;
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case HLSL_OP1_NEG:
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for (i = 0; i < instr->data_type->dimx; ++i)
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res->value[i].u = -arg1->value[i].u;
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break;
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case HLSL_OP2_ADD:
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for (i = 0; i < instr->data_type->dimx; ++i)
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res->value[i].u = arg1->value[i].u + arg2->value[i].u;
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break;
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case HLSL_OP2_MUL:
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for (i = 0; i < instr->data_type->dimx; ++i)
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res->value[i].u = arg1->value[i].u * arg2->value[i].u;
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break;
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default:
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FIXME("Fold uint op %#x.\n", expr->op);
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vkd3d_free(res);
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return false;
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}
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break;
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}
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default:
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FIXME("Fold type %#x op %#x.\n", instr->data_type->base_type, expr->op);
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vkd3d_free(res);
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return false;
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}
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list_add_before(&expr->node.entry, &res->node.entry);
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hlsl_replace_node(&expr->node, &res->node);
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return true;
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}
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static bool remove_trivial_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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{
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struct hlsl_ir_swizzle *swizzle;
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@ -1785,7 +1654,7 @@ int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
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transform_ir(ctx, lower_narrowing_casts, body, NULL);
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do
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{
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progress = transform_ir(ctx, fold_constants, body, NULL);
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progress = transform_ir(ctx, hlsl_fold_constants, body, NULL);
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progress |= copy_propagation_execute(ctx, body);
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}
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while (progress);
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152
libs/vkd3d-shader/hlsl_constant_ops.c
Normal file
152
libs/vkd3d-shader/hlsl_constant_ops.c
Normal file
@ -0,0 +1,152 @@
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/*
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* HLSL constant value operations for constant folding
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*
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* Copyright 2022 Francisco Casas for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "hlsl.h"
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bool hlsl_fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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{
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struct hlsl_ir_constant *arg1, *arg2 = NULL, *res;
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struct hlsl_ir_expr *expr;
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unsigned int i, dimx;
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if (instr->type != HLSL_IR_EXPR)
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return false;
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expr = hlsl_ir_expr(instr);
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for (i = 0; i < ARRAY_SIZE(expr->operands); ++i)
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{
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if (expr->operands[i].node && expr->operands[i].node->type != HLSL_IR_CONSTANT)
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return false;
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}
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arg1 = hlsl_ir_constant(expr->operands[0].node);
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if (expr->operands[1].node)
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arg2 = hlsl_ir_constant(expr->operands[1].node);
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dimx = instr->data_type->dimx;
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if (!(res = hlsl_alloc(ctx, sizeof(*res))))
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return false;
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init_node(&res->node, HLSL_IR_CONSTANT, instr->data_type, instr->loc);
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switch (instr->data_type->base_type)
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{
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case HLSL_TYPE_FLOAT:
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{
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switch (expr->op)
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{
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case HLSL_OP1_CAST:
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if (instr->data_type->dimx != arg1->node.data_type->dimx
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|| instr->data_type->dimy != arg1->node.data_type->dimy)
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{
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FIXME("Cast from %s to %s.\n", debug_hlsl_type(ctx, arg1->node.data_type),
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debug_hlsl_type(ctx, instr->data_type));
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vkd3d_free(res);
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return false;
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}
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switch (arg1->node.data_type->base_type)
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{
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case HLSL_TYPE_INT:
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for (i = 0; i < dimx; ++i)
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res->value[i].f = arg1->value[i].i;
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break;
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case HLSL_TYPE_UINT:
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for (i = 0; i < dimx; ++i)
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res->value[i].f = arg1->value[i].u;
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break;
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default:
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FIXME("Cast from %s to %s.\n", debug_hlsl_type(ctx, arg1->node.data_type),
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debug_hlsl_type(ctx, instr->data_type));
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vkd3d_free(res);
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return false;
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}
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break;
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default:
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FIXME("Fold float op %#x.\n", expr->op);
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vkd3d_free(res);
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return false;
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}
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break;
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}
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case HLSL_TYPE_UINT:
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{
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switch (expr->op)
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{
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case HLSL_OP1_CAST:
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if (instr->data_type->dimx != arg1->node.data_type->dimx
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|| instr->data_type->dimy != arg1->node.data_type->dimy)
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{
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FIXME("Cast from %s to %s.\n", debug_hlsl_type(ctx, arg1->node.data_type),
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debug_hlsl_type(ctx, instr->data_type));
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vkd3d_free(res);
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return false;
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}
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switch (arg1->node.data_type->base_type)
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{
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case HLSL_TYPE_INT:
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for (i = 0; i < dimx; ++i)
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res->value[i].i = arg1->value[i].u;
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break;
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default:
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FIXME("Cast from %s to %s.\n", debug_hlsl_type(ctx, arg1->node.data_type),
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debug_hlsl_type(ctx, instr->data_type));
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vkd3d_free(res);
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return false;
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}
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break;
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case HLSL_OP1_NEG:
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for (i = 0; i < instr->data_type->dimx; ++i)
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res->value[i].u = -arg1->value[i].u;
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break;
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case HLSL_OP2_ADD:
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for (i = 0; i < instr->data_type->dimx; ++i)
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res->value[i].u = arg1->value[i].u + arg2->value[i].u;
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break;
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case HLSL_OP2_MUL:
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for (i = 0; i < instr->data_type->dimx; ++i)
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res->value[i].u = arg1->value[i].u * arg2->value[i].u;
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break;
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default:
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FIXME("Fold uint op %#x.\n", expr->op);
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vkd3d_free(res);
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return false;
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}
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break;
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}
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default:
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FIXME("Fold type %#x op %#x.\n", instr->data_type->base_type, expr->op);
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vkd3d_free(res);
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return false;
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}
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list_add_before(&expr->node.entry, &res->node.entry);
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hlsl_replace_node(&expr->node, &res->node);
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return true;
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}
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