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vkd3d-shader/hlsl: Print index paths in dump_deref().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
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Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/5
@ -1594,10 +1594,23 @@ static void dump_ir_var(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer
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static void dump_deref(struct vkd3d_string_buffer *buffer, const struct hlsl_deref *deref)
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{
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unsigned int i;
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if (deref->var)
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{
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vkd3d_string_buffer_printf(buffer, "%s", deref->var->name);
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if (deref->offset.node)
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if (deref->path_len)
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{
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vkd3d_string_buffer_printf(buffer, "[");
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for (i = 0; i < deref->path_len; ++i)
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{
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vkd3d_string_buffer_printf(buffer, "[");
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dump_src(buffer, &deref->path[i]);
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vkd3d_string_buffer_printf(buffer, "]");
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}
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vkd3d_string_buffer_printf(buffer, "]");
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}
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else if (deref->offset.node)
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{
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vkd3d_string_buffer_printf(buffer, "[");
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dump_src(buffer, &deref->offset);
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