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vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS1.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1615,6 +1615,16 @@ typedef struct D3D12_FEATURE_DATA_SHADER_MODEL
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D3D_SHADER_MODEL HighestShaderModel;
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} D3D12_FEATURE_DATA_SHADER_MODEL;
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typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1
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{
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BOOL WaveOps;
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UINT WaveLaneCountMin;
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UINT WaveLaneCountMax;
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UINT TotalLaneCount;
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BOOL ExpandedComputeResourceStates;
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BOOL Int64ShaderOps;
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} D3D12_FEATURE_DATA_D3D12_OPTIONS1;
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typedef enum D3D12_FEATURE
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{
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D3D12_FEATURE_D3D12_OPTIONS = 0,
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@ -1336,6 +1336,14 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
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device->feature_options.VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation = FALSE;
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device->feature_options.ResourceHeapTier = D3D12_RESOURCE_HEAP_TIER_2;
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/* Shader Model 6 support. */
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device->feature_options1.WaveOps = FALSE;
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device->feature_options1.WaveLaneCountMin = 0;
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device->feature_options1.WaveLaneCountMax = 0;
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device->feature_options1.TotalLaneCount = 0;
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device->feature_options1.ExpandedComputeResourceStates = TRUE;
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device->feature_options1.Int64ShaderOps = features->shaderInt64;
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if ((vr = VK_CALL(vkEnumerateDeviceExtensionProperties(physical_device, NULL, &count, NULL))) < 0)
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{
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ERR("Failed to enumerate device extensions, vr %d.\n", vr);
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@ -2668,6 +2676,27 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device *
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return S_OK;
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}
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case D3D12_FEATURE_D3D12_OPTIONS1:
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{
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D3D12_FEATURE_DATA_D3D12_OPTIONS1 *data = feature_data;
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if (feature_data_size != sizeof(*data))
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{
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WARN("Invalid size %u.\n", feature_data_size);
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return E_INVALIDARG;
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}
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*data = device->feature_options1;
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TRACE("Wave ops %#x.\n", data->WaveOps);
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TRACE("Min wave lane count %#x.\n", data->WaveLaneCountMin);
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TRACE("Max wave lane count %#x.\n", data->WaveLaneCountMax);
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TRACE("Total lane count %#x.\n", data->TotalLaneCount);
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TRACE("Expanded compute resource states %#x.\n", data->ExpandedComputeResourceStates);
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TRACE("Int64 shader ops %#x.\n", data->Int64ShaderOps);
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return S_OK;
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}
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case D3D12_FEATURE_ROOT_SIGNATURE:
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{
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D3D12_FEATURE_DATA_ROOT_SIGNATURE *data = feature_data;
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@ -1131,6 +1131,7 @@ struct d3d12_device
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VkPhysicalDeviceMemoryProperties memory_properties;
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D3D12_FEATURE_DATA_D3D12_OPTIONS feature_options;
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D3D12_FEATURE_DATA_D3D12_OPTIONS1 feature_options1;
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struct vkd3d_vulkan_info vk_info;
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