vkd3d-shader/dxbc: Emit a fixme when a DXIL shader chunk is found.

Simplifies detection of SM6+ shaders, e.g. Horizon Zero Dawn and
Cyberpunk 2077.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2022-01-10 15:14:37 +10:00 committed by Alexandre Julliard
parent 9375950450
commit eb1ae29de0
2 changed files with 5 additions and 0 deletions

View File

@ -1988,6 +1988,10 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont
TRACE("Skipping AON9 shader code chunk.\n");
break;
case TAG_DXIL:
FIXME("Skipping DXIL shader model 6+ code chunk.\n");
break;
default:
TRACE("Skipping chunk %#x.\n", tag);
break;

View File

@ -1216,6 +1216,7 @@ static inline void *vkd3d_find_struct_(const struct vkd3d_struct *chain,
((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
#define TAG_AON9 MAKE_TAG('A', 'o', 'n', '9')
#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
#define TAG_DXIL MAKE_TAG('D', 'X', 'I', 'L')
#define TAG_ISG1 MAKE_TAG('I', 'S', 'G', '1')
#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
#define TAG_OSG1 MAKE_TAG('O', 'S', 'G', '1')