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vkd3d-shader/hlsl: Respect the deref offset for uniforms in sm4_register_from_deref().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -687,6 +687,7 @@ unsigned int hlsl_combine_writemasks(unsigned int first, unsigned int second);
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unsigned int hlsl_map_swizzle(unsigned int swizzle, unsigned int writemask);
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unsigned int hlsl_swizzle_from_writemask(unsigned int writemask);
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unsigned int hlsl_offset_from_deref(const struct hlsl_deref *deref);
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struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct hlsl_type *type);
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bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
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@ -1187,30 +1187,32 @@ static bool type_is_single_reg(const struct hlsl_type *type)
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return type->type == HLSL_CLASS_SCALAR || type->type == HLSL_CLASS_VECTOR;
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}
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struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct hlsl_type *type)
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unsigned int hlsl_offset_from_deref(const struct hlsl_deref *deref)
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{
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struct hlsl_ir_node *offset_node = deref->offset.node;
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const struct hlsl_ir_var *var = deref->var;
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struct hlsl_reg ret = {0};
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unsigned int offset = 0;
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if (!offset_node)
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return 0;
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/* We should always have generated a cast to UINT. */
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if (offset_node)
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assert(offset_node->data_type->type == HLSL_CLASS_SCALAR
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&& offset_node->data_type->base_type == HLSL_TYPE_UINT);
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assert(offset_node->data_type->type == HLSL_CLASS_SCALAR
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&& offset_node->data_type->base_type == HLSL_TYPE_UINT);
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if (offset_node && offset_node->type != HLSL_IR_CONSTANT)
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if (offset_node->type != HLSL_IR_CONSTANT)
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{
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FIXME("Dereference with non-constant offset of type %s.\n", hlsl_node_type_to_string(offset_node->type));
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offset_node = NULL;
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}
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ret = var->reg;
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return hlsl_ir_constant(offset_node)->value[0].u;
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}
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struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct hlsl_type *type)
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{
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const struct hlsl_ir_var *var = deref->var;
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struct hlsl_reg ret = var->reg;
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unsigned int offset = hlsl_offset_from_deref(deref);
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ret.allocated = var->reg.allocated;
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ret.id = var->reg.id;
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if (offset_node)
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offset = hlsl_ir_constant(offset_node)->value[0].u;
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ret.id += offset / 4;
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if (type_is_single_reg(var->data_type))
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@ -1221,7 +1223,7 @@ struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct
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else
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{
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assert(type_is_single_reg(type));
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ret.writemask = ((1 << type->dimx) - 1) << (offset & 3);
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ret.writemask = ((1 << type->dimx) - 1) << (offset % 4);
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}
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return ret;
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}
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@ -612,12 +612,14 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
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if (var->is_uniform)
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{
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unsigned int offset = hlsl_offset_from_deref(deref) + var->buffer_offset;
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reg->type = VKD3D_SM4_RT_CONSTBUFFER;
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reg->dim = VKD3D_SM4_DIMENSION_VEC4;
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reg->idx[0] = var->buffer->reg.id;
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reg->idx[1] = var->buffer_offset / 4;
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reg->idx[1] = offset / 4;
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reg->idx_count = 2;
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*writemask = ((1u << data_type->dimx) - 1) << (var->buffer_offset & 3);
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*writemask = ((1u << data_type->dimx) - 1) << (offset & 3);
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}
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else if (var->is_input_semantic)
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{
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