vkd3d: Add partial support for buffer NULL SRVs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-06-04 14:28:57 +02:00 committed by Alexandre Julliard
parent c065f87381
commit 8bc8d19c90

View File

@ -2054,6 +2054,19 @@ static void vkd3d_create_null_srv(struct d3d12_desc *descriptor,
switch (desc->ViewDimension)
{
case D3D12_SRV_DIMENSION_BUFFER:
WARN("Creating NULL buffer SRV %#x.\n", desc->Format);
if (vkd3d_create_buffer_view(device, null_resources->vk_buffer,
vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false),
0, VKD3D_NULL_BUFFER_SIZE, &view))
{
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_SRV;
descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
descriptor->u.view = view;
}
return;
case D3D12_SRV_DIMENSION_TEXTURE2D:
vk_image = null_resources->vk_2d_image;
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
@ -2070,7 +2083,7 @@ static void vkd3d_create_null_srv(struct d3d12_desc *descriptor,
WARN("Creating NULL SRV %#x.\n", desc->ViewDimension);
vkd3d_desc.format = vkd3d_get_format(device, VKD3D_NULL_VIEW_FORMAT, 0);
vkd3d_desc.format = vkd3d_get_format(device, VKD3D_NULL_VIEW_FORMAT, false);
vkd3d_desc.miplevel_idx = 0;
vkd3d_desc.miplevel_count = 1;
vkd3d_desc.layer_idx = 0;
@ -3250,7 +3263,7 @@ static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_
goto done;
}
/* fill CBV buffer */
/* fill buffer */
VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_buffer, 0, VK_WHOLE_SIZE, 0x00000000));
/* transition 2D SRV image */
@ -3335,7 +3348,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
memset(&heap_properties, 0, sizeof(heap_properties));
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
/* CBV */
/* buffer */
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resource_desc.Alignment = 0;
resource_desc.Width = VKD3D_NULL_BUFFER_SIZE;
@ -3346,7 +3359,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
resource_desc.SampleDesc.Count = 1;
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
resource_desc.Flags = D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
if (FAILED(hr = vkd3d_create_buffer(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, &null_resources->vk_buffer)))