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vkd3d: Add partial support for buffer NULL SRVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2054,6 +2054,19 @@ static void vkd3d_create_null_srv(struct d3d12_desc *descriptor,
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switch (desc->ViewDimension)
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{
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case D3D12_SRV_DIMENSION_BUFFER:
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WARN("Creating NULL buffer SRV %#x.\n", desc->Format);
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if (vkd3d_create_buffer_view(device, null_resources->vk_buffer,
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vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false),
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0, VKD3D_NULL_BUFFER_SIZE, &view))
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{
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descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_SRV;
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descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
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descriptor->u.view = view;
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}
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return;
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case D3D12_SRV_DIMENSION_TEXTURE2D:
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vk_image = null_resources->vk_2d_image;
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vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
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@ -2070,7 +2083,7 @@ static void vkd3d_create_null_srv(struct d3d12_desc *descriptor,
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WARN("Creating NULL SRV %#x.\n", desc->ViewDimension);
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vkd3d_desc.format = vkd3d_get_format(device, VKD3D_NULL_VIEW_FORMAT, 0);
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vkd3d_desc.format = vkd3d_get_format(device, VKD3D_NULL_VIEW_FORMAT, false);
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vkd3d_desc.miplevel_idx = 0;
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vkd3d_desc.miplevel_count = 1;
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vkd3d_desc.layer_idx = 0;
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@ -3250,7 +3263,7 @@ static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_
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goto done;
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}
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/* fill CBV buffer */
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/* fill buffer */
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VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_buffer, 0, VK_WHOLE_SIZE, 0x00000000));
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/* transition 2D SRV image */
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@ -3335,7 +3348,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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/* CBV */
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/* buffer */
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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resource_desc.Alignment = 0;
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resource_desc.Width = VKD3D_NULL_BUFFER_SIZE;
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@ -3346,7 +3359,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
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if (FAILED(hr = vkd3d_create_buffer(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, &null_resources->vk_buffer)))
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