vkd3d-shader/hlsl: Parse the asuint() intrinsic.

This commit is contained in:
Zebediah Figura 2022-10-09 22:59:12 -05:00 committed by Alexandre Julliard
parent eb70f1aeb5
commit 2d4d2e1244
Notes: Alexandre Julliard 2022-10-18 00:13:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/25
3 changed files with 47 additions and 0 deletions

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@ -1642,6 +1642,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
[HLSL_OP1_NEG] = "-",
[HLSL_OP1_NRM] = "nrm",
[HLSL_OP1_RCP] = "rcp",
[HLSL_OP1_REINTERPRET] = "reinterpret",
[HLSL_OP1_ROUND] = "round",
[HLSL_OP1_RSQ] = "rsq",
[HLSL_OP1_SAT] = "sat",

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@ -312,6 +312,7 @@ enum hlsl_ir_expr_op
HLSL_OP1_NEG,
HLSL_OP1_NRM,
HLSL_OP1_RCP,
HLSL_OP1_REINTERPRET,
HLSL_OP1_ROUND,
HLSL_OP1_RSQ,
HLSL_OP1_SAT,

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@ -2053,6 +2053,50 @@ static bool intrinsic_abs(struct hlsl_ctx *ctx,
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ABS, params->args[0], loc);
}
/* Find the type corresponding to the given source type, with the same
* dimensions but a different base type. */
static struct hlsl_type *convert_numeric_type(const struct hlsl_ctx *ctx,
const struct hlsl_type *type, enum hlsl_base_type base_type)
{
return hlsl_get_numeric_type(ctx, type->type, base_type, type->dimx, type->dimy);
}
static bool intrinsic_asuint(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
struct hlsl_type *data_type;
if (params->args_count != 1 && params->args_count != 3)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Wrong number of arguments to function 'asuint': expected 1 or 3, but got %u.", params->args_count);
return false;
}
if (params->args_count == 3)
{
hlsl_fixme(ctx, loc, "Double-to-integer conversion.");
return false;
}
data_type = params->args[0]->data_type;
if (data_type->base_type == HLSL_TYPE_BOOL || data_type->base_type == HLSL_TYPE_DOUBLE)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, data_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Wrong type for argument 0 of asuint(): expected 'int', 'uint', 'float', or 'half', but got '%s'.",
string->buffer);
hlsl_release_string_buffer(ctx, string);
}
data_type = convert_numeric_type(ctx, data_type, HLSL_TYPE_UINT);
operands[0] = params->args[0];
return add_expr(ctx, params->instrs, HLSL_OP1_REINTERPRET, operands, data_type, loc);
}
static bool intrinsic_clamp(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@ -2361,6 +2405,7 @@ intrinsic_functions[] =
{
/* Note: these entries should be kept in alphabetical order. */
{"abs", 1, true, intrinsic_abs},
{"asuint", -1, true, intrinsic_asuint},
{"clamp", 3, true, intrinsic_clamp},
{"cross", 2, true, intrinsic_cross},
{"dot", 2, true, intrinsic_dot},