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vkd3d-shader: Validate "compile_info" in vkd3d_shader_preprocess().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -252,7 +252,8 @@ static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
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free_shader_desc(&parser->shader_desc);
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}
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static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_info *compile_info)
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static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_info *compile_info,
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bool validate_target_type)
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{
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const enum vkd3d_shader_source_type *source_types;
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const enum vkd3d_shader_target_type *target_types;
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@ -276,16 +277,19 @@ static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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target_types = vkd3d_shader_get_supported_target_types(compile_info->source_type, &count);
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for (i = 0; i < count; ++i)
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if (validate_target_type)
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{
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if (target_types[i] == compile_info->target_type)
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break;
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}
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if (i == count)
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{
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WARN("Invalid shader target type %#x.\n", compile_info->target_type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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target_types = vkd3d_shader_get_supported_target_types(compile_info->source_type, &count);
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for (i = 0; i < count; ++i)
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{
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if (target_types[i] == compile_info->target_type)
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break;
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}
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if (i == count)
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{
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WARN("Invalid shader target type %#x.\n", compile_info->target_type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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}
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return VKD3D_OK;
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@ -832,7 +836,7 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
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if (messages)
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*messages = NULL;
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if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
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if ((ret = vkd3d_shader_validate_compile_info(compile_info, true)) < 0)
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return ret;
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vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name);
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@ -933,7 +937,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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if (messages)
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*messages = NULL;
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if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
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if ((ret = vkd3d_shader_validate_compile_info(compile_info, true)) < 0)
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return ret;
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vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name);
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@ -1150,10 +1154,15 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
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int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, char **messages)
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{
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int ret;
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TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages);
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if (messages)
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*messages = NULL;
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if ((ret = vkd3d_shader_validate_compile_info(compile_info, false)) < 0)
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return ret;
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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}
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