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vkd3d: Deal with Map out parameter being NULL.
It is possible to map a resource, but not disclose the VA to caller. This is used for WriteToSubresource. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -423,7 +423,8 @@ static HRESULT d3d12_heap_map(struct d3d12_heap *heap, uint64_t offset,
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if ((rc = pthread_mutex_lock(&heap->mutex)))
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{
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ERR("Failed to lock mutex, error %d.\n", rc);
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*data = NULL;
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if (data)
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*data = NULL;
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return hresult_from_errno(rc);
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}
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@ -456,13 +457,15 @@ static HRESULT d3d12_heap_map(struct d3d12_heap *heap, uint64_t offset,
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if (hr == S_OK)
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{
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assert(heap->map_ptr);
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*data = (BYTE *)heap->map_ptr + offset;
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if (data)
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*data = (BYTE *)heap->map_ptr + offset;
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++resource->map_count;
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}
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else
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{
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assert(!heap->map_ptr);
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*data = NULL;
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if (data)
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*data = NULL;
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}
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pthread_mutex_unlock(&heap->mutex);
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@ -1235,7 +1238,8 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT
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if (FAILED(hr = d3d12_heap_map(resource->heap, resource->heap_offset, resource, data)))
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WARN("Failed to map resource %p, hr %#x.\n", resource, hr);
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TRACE("Returning pointer %p.\n", *data);
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if (data)
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TRACE("Returning pointer %p.\n", *data);
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return hr;
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}
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