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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/hlsl: Reverse the switch order in write_sm4_expr().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
8fe4d7d37e
commit
6569b37e97
@ -1411,350 +1411,392 @@ static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
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write_sm4_instruction(buffer, &instr);
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}
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static bool type_is_float(const struct hlsl_type *type)
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{
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return type->base_type == HLSL_TYPE_FLOAT || type->base_type == HLSL_TYPE_HALF;
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}
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static void write_sm4_cast(struct hlsl_ctx *ctx,
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struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr)
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{
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const struct hlsl_ir_node *arg1 = expr->operands[0].node;
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const struct hlsl_type *dst_type = expr->node.data_type;
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const struct hlsl_type *src_type = arg1->data_type;
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/* Narrowing casts were already lowered. */
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assert(src_type->dimx == dst_type->dimx);
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switch (dst_type->base_type)
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{
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case HLSL_TYPE_FLOAT:
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switch (src_type->base_type)
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{
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case HLSL_TYPE_HALF:
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case HLSL_TYPE_FLOAT:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_INT:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_ITOF, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_UINT:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_UTOF, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_BOOL:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to float.");
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break;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to float.");
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break;
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default:
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break;
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}
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break;
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case HLSL_TYPE_INT:
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switch (src_type->base_type)
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{
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case HLSL_TYPE_HALF:
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case HLSL_TYPE_FLOAT:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOI, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_BOOL:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to int.");
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break;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to int.");
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break;
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default:
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break;
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}
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break;
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case HLSL_TYPE_UINT:
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switch (src_type->base_type)
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{
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case HLSL_TYPE_HALF:
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case HLSL_TYPE_FLOAT:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOU, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_BOOL:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to uint.\n");
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break;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.\n");
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break;
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default:
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break;
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}
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break;
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case HLSL_TYPE_HALF:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to half.\n");
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break;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to double.\n");
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break;
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case HLSL_TYPE_BOOL:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to bool.\n");
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break;
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default:
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assert(0);
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}
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}
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static void write_sm4_expr(struct hlsl_ctx *ctx,
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struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr)
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{
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const struct hlsl_ir_node *arg1 = expr->operands[0].node;
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const struct hlsl_ir_node *arg2 = expr->operands[1].node;
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const struct hlsl_type *dst_type = expr->node.data_type;
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struct vkd3d_string_buffer *dst_type_string;
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assert(expr->node.reg.allocated);
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switch (expr->node.data_type->base_type)
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if (!(dst_type_string = hlsl_type_to_string(ctx, dst_type)))
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return;
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switch (expr->op)
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{
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case HLSL_TYPE_FLOAT:
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{
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switch (expr->op)
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case HLSL_OP1_ABS:
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switch (dst_type->base_type)
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{
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case HLSL_OP1_ABS:
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case HLSL_TYPE_FLOAT:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_ABS);
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break;
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case HLSL_OP1_CAST:
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{
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const struct hlsl_type *src_type = arg1->data_type;
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default:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 %s absolute value expression.", dst_type_string->buffer);
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}
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break;
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/* Narrowing casts were already lowered. */
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assert(src_type->dimx == expr->node.data_type->dimx);
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case HLSL_OP1_CAST:
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write_sm4_cast(ctx, buffer, expr);
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break;
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switch (src_type->base_type)
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{
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case HLSL_TYPE_HALF:
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case HLSL_TYPE_FLOAT:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
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break;
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case HLSL_OP1_EXP2:
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assert(type_is_float(dst_type));
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_INT:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_ITOF, &expr->node, arg1, 0);
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break;
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case HLSL_OP1_FLOOR:
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assert(type_is_float(dst_type));
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NI, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_UINT:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_UTOF, &expr->node, arg1, 0);
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break;
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case HLSL_OP1_LOG2:
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assert(type_is_float(dst_type));
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_BOOL:
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hlsl_fixme(ctx, &expr->node.loc, "Casts from bool to float are not implemented.\n");
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break;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(ctx, &expr->node.loc, "Casts from double to float are not implemented.\n");
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break;
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default:
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break;
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}
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break;
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}
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case HLSL_OP1_EXP2:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0);
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break;
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case HLSL_OP1_FLOOR:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NI, &expr->node, arg1, 0);
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break;
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case HLSL_OP1_LOG2:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0);
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break;
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case HLSL_OP1_NEG:
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case HLSL_OP1_NEG:
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switch (dst_type->base_type)
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{
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case HLSL_TYPE_FLOAT:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_NEGATE);
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break;
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case HLSL_OP1_ROUND:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NE, &expr->node, arg1, 0);
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break;
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case HLSL_OP1_SAT:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV
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&expr->node, arg1, 0);
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break;
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case HLSL_OP2_ADD:
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write_sm4_binary_op(buffer, VKD3D_SM4_OP_ADD, &expr->node, arg1, arg2);
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break;
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case HLSL_OP2_DIV:
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write_sm4_binary_op(buffer, VKD3D_SM4_OP_DIV, &expr->node, arg1, arg2);
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break;
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case HLSL_OP2_MAX:
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write_sm4_binary_op(buffer, VKD3D_SM4_OP_MAX, &expr->node, arg1, arg2);
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break;
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case HLSL_OP2_MIN:
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write_sm4_binary_op(buffer, VKD3D_SM4_OP_MIN, &expr->node, arg1, arg2);
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break;
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case HLSL_OP2_MUL:
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write_sm4_binary_op(buffer, VKD3D_SM4_OP_MUL, &expr->node, arg1, arg2);
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break;
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default:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 float \"%s\" expression.", debug_hlsl_expr_op(expr->op));
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break;
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}
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break;
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}
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case HLSL_TYPE_INT:
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{
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switch (expr->op)
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{
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case HLSL_OP1_CAST:
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{
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const struct hlsl_type *src_type = arg1->data_type;
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/* Narrowing casts were already lowered. */
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assert(src_type->dimx == expr->node.data_type->dimx);
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switch (src_type->base_type)
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{
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case HLSL_TYPE_HALF:
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case HLSL_TYPE_FLOAT:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOI, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_BOOL:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to int.");
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break;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to int.");
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break;
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default:
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break;
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}
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break;
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}
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case HLSL_OP1_NEG:
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case HLSL_TYPE_INT:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_INEG, &expr->node, arg1, 0);
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break;
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case HLSL_OP2_MAX:
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write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMAX, &expr->node, arg1, arg2);
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break;
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default:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 %s negation expression.", dst_type_string->buffer);
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}
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break;
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case HLSL_OP2_MIN:
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write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMIN, &expr->node, arg1, arg2);
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case HLSL_OP1_ROUND:
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assert(type_is_float(dst_type));
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NE, &expr->node, arg1, 0);
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break;
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case HLSL_OP1_SAT:
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assert(type_is_float(dst_type));
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV
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| (VKD3D_SM4_INSTRUCTION_FLAG_SATURATE << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT),
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&expr->node, arg1, 0);
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break;
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case HLSL_OP2_ADD:
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switch (dst_type->base_type)
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{
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case HLSL_TYPE_FLOAT:
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write_sm4_binary_op(buffer, VKD3D_SM4_OP_ADD, &expr->node, arg1, arg2);
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break;
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default:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 int \"%s\" expression.", debug_hlsl_expr_op(expr->op));
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hlsl_fixme(ctx, &expr->node.loc, "SM4 %s addition expression.", dst_type_string->buffer);
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}
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break;
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case HLSL_OP2_DIV:
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switch (dst_type->base_type)
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{
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case HLSL_TYPE_FLOAT:
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write_sm4_binary_op(buffer, VKD3D_SM4_OP_DIV, &expr->node, arg1, arg2);
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break;
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default:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 %s division expression.", dst_type_string->buffer);
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}
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break;
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case HLSL_OP2_EQUAL:
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{
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const struct hlsl_type *src_type = arg1->data_type;
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assert(dst_type->base_type == HLSL_TYPE_BOOL);
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switch (src_type->base_type)
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{
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case HLSL_TYPE_FLOAT:
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write_sm4_binary_op(buffer, VKD3D_SM4_OP_EQ, &expr->node, arg1, arg2);
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break;
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case HLSL_TYPE_BOOL:
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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write_sm4_binary_op(buffer, VKD3D_SM4_OP_IEQ, &expr->node, arg1, arg2);
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break;
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default:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 equality between \"%s\" operands.",
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debug_hlsl_type(ctx, src_type));
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break;
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}
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break;
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}
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case HLSL_TYPE_UINT:
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case HLSL_OP2_GEQUAL:
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{
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switch (expr->op)
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const struct hlsl_type *src_type = arg1->data_type;
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assert(dst_type->base_type == HLSL_TYPE_BOOL);
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switch (src_type->base_type)
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{
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case HLSL_OP1_CAST:
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{
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const struct hlsl_type *src_type = arg1->data_type;
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/* Narrowing casts were already lowered. */
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assert(src_type->dimx == expr->node.data_type->dimx);
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switch (src_type->base_type)
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{
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case HLSL_TYPE_HALF:
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case HLSL_TYPE_FLOAT:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOU, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_BOOL:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to uint.\n");
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break;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.\n");
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break;
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default:
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break;
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}
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case HLSL_TYPE_FLOAT:
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write_sm4_binary_op(buffer, VKD3D_SM4_OP_GE, &expr->node, arg1, arg2);
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break;
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}
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case HLSL_OP2_MAX:
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case HLSL_TYPE_INT:
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write_sm4_binary_op(buffer, VKD3D_SM4_OP_IGE, &expr->node, arg1, arg2);
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break;
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case HLSL_TYPE_BOOL:
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case HLSL_TYPE_UINT:
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write_sm4_binary_op(buffer, VKD3D_SM4_OP_UGE, &expr->node, arg1, arg2);
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break;
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default:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 greater-than-or-equal between \"%s\" operands.",
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debug_hlsl_type(ctx, src_type));
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break;
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}
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break;
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}
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case HLSL_OP2_LESS:
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{
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const struct hlsl_type *src_type = arg1->data_type;
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assert(dst_type->base_type == HLSL_TYPE_BOOL);
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switch (src_type->base_type)
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{
|
||||
case HLSL_TYPE_FLOAT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_LT, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
case HLSL_TYPE_INT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_ILT, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
case HLSL_TYPE_BOOL:
|
||||
case HLSL_TYPE_UINT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_ULT, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
default:
|
||||
hlsl_fixme(ctx, &expr->node.loc, "SM4 less-than between \"%s\" operands.",
|
||||
debug_hlsl_type(ctx, src_type));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case HLSL_OP2_MAX:
|
||||
switch (dst_type->base_type)
|
||||
{
|
||||
case HLSL_TYPE_FLOAT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_MAX, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
case HLSL_TYPE_INT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMAX, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
case HLSL_TYPE_UINT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_UMAX, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
case HLSL_OP2_MIN:
|
||||
default:
|
||||
hlsl_fixme(ctx, &expr->node.loc, "SM4 %s maximum expression.", dst_type_string->buffer);
|
||||
}
|
||||
break;
|
||||
|
||||
case HLSL_OP2_MIN:
|
||||
switch (dst_type->base_type)
|
||||
{
|
||||
case HLSL_TYPE_FLOAT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_MIN, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
case HLSL_TYPE_INT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMIN, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
case HLSL_TYPE_UINT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_UMIN, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
case HLSL_OP2_MUL:
|
||||
default:
|
||||
hlsl_fixme(ctx, &expr->node.loc, "SM4 %s minimum expression.", dst_type_string->buffer);
|
||||
}
|
||||
break;
|
||||
|
||||
case HLSL_OP2_MUL:
|
||||
switch (dst_type->base_type)
|
||||
{
|
||||
case HLSL_TYPE_FLOAT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_MUL, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
case HLSL_TYPE_UINT:
|
||||
/* Using IMUL instead of UMUL because we're taking the low
|
||||
* bits, and the native compiler generates IMUL. */
|
||||
write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_IMUL, &expr->node, 1, arg1, arg2);
|
||||
break;
|
||||
|
||||
default:
|
||||
hlsl_fixme(ctx, &expr->node.loc, "SM4 uint \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
|
||||
break;
|
||||
hlsl_fixme(ctx, &expr->node.loc, "SM4 %s multiplication expression.", dst_type_string->buffer);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case HLSL_TYPE_BOOL:
|
||||
case HLSL_OP2_NEQUAL:
|
||||
{
|
||||
switch (expr->op)
|
||||
const struct hlsl_type *src_type = arg1->data_type;
|
||||
|
||||
assert(dst_type->base_type == HLSL_TYPE_BOOL);
|
||||
|
||||
switch (src_type->base_type)
|
||||
{
|
||||
case HLSL_OP2_EQUAL:
|
||||
{
|
||||
const struct hlsl_type *src_type = arg1->data_type;
|
||||
|
||||
switch (src_type->base_type)
|
||||
{
|
||||
case HLSL_TYPE_FLOAT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_EQ, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
case HLSL_TYPE_BOOL:
|
||||
case HLSL_TYPE_INT:
|
||||
case HLSL_TYPE_UINT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_IEQ, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
default:
|
||||
hlsl_fixme(ctx, &expr->node.loc, "SM4 equality between \"%s\" operands.",
|
||||
debug_hlsl_type(ctx, src_type));
|
||||
break;
|
||||
}
|
||||
case HLSL_TYPE_FLOAT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_NE, &expr->node, arg1, arg2);
|
||||
break;
|
||||
}
|
||||
|
||||
case HLSL_OP2_NEQUAL:
|
||||
{
|
||||
const struct hlsl_type *src_type = arg1->data_type;
|
||||
|
||||
switch (src_type->base_type)
|
||||
{
|
||||
case HLSL_TYPE_FLOAT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_NE, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
case HLSL_TYPE_BOOL:
|
||||
case HLSL_TYPE_INT:
|
||||
case HLSL_TYPE_UINT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_INE, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
default:
|
||||
hlsl_fixme(ctx, &expr->node.loc, "SM4 inequality between \"%s\" operands.",
|
||||
debug_hlsl_type(ctx, src_type));
|
||||
break;
|
||||
}
|
||||
case HLSL_TYPE_BOOL:
|
||||
case HLSL_TYPE_INT:
|
||||
case HLSL_TYPE_UINT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_INE, &expr->node, arg1, arg2);
|
||||
break;
|
||||
}
|
||||
|
||||
case HLSL_OP2_LESS:
|
||||
{
|
||||
const struct hlsl_type *src_type = arg1->data_type;
|
||||
|
||||
switch (src_type->base_type)
|
||||
{
|
||||
case HLSL_TYPE_FLOAT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_LT, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
case HLSL_TYPE_INT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_ILT, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
case HLSL_TYPE_BOOL:
|
||||
case HLSL_TYPE_UINT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_ULT, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
default:
|
||||
hlsl_fixme(ctx, &expr->node.loc, "SM4 less-than between \"%s\" operands.",
|
||||
debug_hlsl_type(ctx, src_type));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case HLSL_OP2_GEQUAL:
|
||||
{
|
||||
const struct hlsl_type *src_type = arg1->data_type;
|
||||
|
||||
switch (src_type->base_type)
|
||||
{
|
||||
case HLSL_TYPE_FLOAT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_GE, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
case HLSL_TYPE_INT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_IGE, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
case HLSL_TYPE_BOOL:
|
||||
case HLSL_TYPE_UINT:
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_UGE, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
default:
|
||||
hlsl_fixme(ctx, &expr->node.loc, "SM4 greater-than-or-equal between \"%s\" operands.",
|
||||
debug_hlsl_type(ctx, src_type));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
hlsl_fixme(ctx, &expr->node.loc, "SM4 bool \"%s\" expression.", debug_hlsl_expr_op(expr->op));
|
||||
hlsl_fixme(ctx, &expr->node.loc, "SM4 inequality between \"%s\" operands.",
|
||||
debug_hlsl_type(ctx, src_type));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
struct vkd3d_string_buffer *string;
|
||||
|
||||
if ((string = hlsl_type_to_string(ctx, expr->node.data_type)))
|
||||
hlsl_fixme(ctx, &expr->node.loc, "SM4 %s expression.", string->buffer);
|
||||
hlsl_release_string_buffer(ctx, string);
|
||||
break;
|
||||
}
|
||||
hlsl_fixme(ctx, &expr->node.loc, "SM4 %s expression.", debug_hlsl_expr_op(expr->op));
|
||||
}
|
||||
|
||||
hlsl_release_string_buffer(ctx, dst_type_string);
|
||||
}
|
||||
|
||||
static void write_sm4_if(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_if *iff)
|
||||
|
Loading…
x
Reference in New Issue
Block a user