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vkd3d-shader: Remove output register symbols while leaving control point phase.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5124,9 +5124,12 @@ static void vkd3d_dxbc_compiler_emit_dcl_thread_group(struct vkd3d_dxbc_compiler
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static void vkd3d_dxbc_compiler_leave_shader_phase(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_phase *phase)
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{
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const struct vkd3d_shader_signature *signature = compiler->output_signature;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_shader_register reg;
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struct vkd3d_symbol reg_symbol;
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struct rb_entry *entry;
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unsigned int i;
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vkd3d_spirv_build_op_function_end(builder);
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@ -5139,12 +5142,41 @@ static void vkd3d_dxbc_compiler_leave_shader_phase(struct vkd3d_dxbc_compiler *c
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compiler->temp_id = 0;
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compiler->temp_count = 0;
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/*
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* Output regsiters have a different purpose in the control point phase and
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* in fork/join phases. We have to remove all output registers' symbols
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* when leaving the control point phase.
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*/
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if (phase->type == VKD3DSIH_HS_CONTROL_POINT_PHASE)
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{
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memset(®, 0, sizeof(reg));
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reg.type = VKD3DSPR_OUTPUT;
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reg.idx[1].offset = ~0u;
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for (i = 0; i < signature->element_count; ++i)
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{
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const struct vkd3d_shader_signature_element *e = &signature->elements[i];
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reg.idx[0].offset = e->register_index;
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vkd3d_symbol_make_register(®_symbol, ®);
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if ((entry = rb_get(&compiler->symbol_table, ®_symbol)))
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{
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rb_remove(&compiler->symbol_table, entry);
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vkd3d_symbol_free(entry, NULL);
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}
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}
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}
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if (phase->instance_count)
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{
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reg.type = phase->type == VKD3DSIH_HS_FORK_PHASE ? VKD3DSPR_FORKINSTID : VKD3DSPR_JOININSTID;
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reg.idx[0].offset = ~0u;
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vkd3d_symbol_make_register(®_symbol, ®);
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rb_remove_key(&compiler->symbol_table, ®_symbol);
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if ((entry = rb_get(&compiler->symbol_table, ®_symbol)))
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{
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rb_remove(&compiler->symbol_table, entry);
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vkd3d_symbol_free(entry, NULL);
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}
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}
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}
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