vkd3d: Pass shader extension info to all graphics stages.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2022-02-05 01:55:17 +10:00 committed by Alexandre Julliard
parent ff5530d7ad
commit 3fe1492811

View File

@ -2450,13 +2450,14 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
VkVertexInputBindingDivisorDescriptionEXT *binding_divisor;
const struct vkd3d_vulkan_info *vk_info = &device->vk_info;
uint32_t instance_divisors[D3D12_VS_INPUT_REGISTER_COUNT];
struct vkd3d_shader_spirv_target_info *stage_target_info;
uint32_t aligned_offsets[D3D12_VS_INPUT_REGISTER_COUNT];
struct vkd3d_shader_descriptor_offset_info offset_info;
struct vkd3d_shader_parameter ps_shader_parameters[1];
struct vkd3d_shader_transform_feedback_info xfb_info;
struct vkd3d_shader_spirv_target_info ps_target_info;
struct vkd3d_shader_interface_info shader_interface;
struct vkd3d_shader_descriptor_offset_info offset_info;
struct vkd3d_shader_spirv_target_info *target_info;
struct vkd3d_shader_spirv_target_info target_info;
const struct d3d12_root_signature *root_signature;
struct vkd3d_shader_signature input_signature;
bool have_attachment, is_dsv_format_unknown;
@ -2661,6 +2662,12 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
}
}
memset(&target_info, 0, sizeof(target_info));
target_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO;
target_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
target_info.extensions = vk_info->shader_extensions;
target_info.extension_count = vk_info->shader_extension_count;
graphics->xfb_enabled = false;
if (so_desc->NumEntries)
{
@ -2713,7 +2720,6 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
offset_info.descriptor_table_count = 0;
offset_info.binding_offsets = root_signature->descriptor_offsets;
offset_info.uav_counter_offsets = NULL;
vkd3d_prepend_struct(&shader_interface, &offset_info);
}
for (i = 0; i < ARRAY_SIZE(shader_stages); ++i)
@ -2745,7 +2751,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
shader_interface.uav_counters = NULL;
shader_interface.uav_counter_count = 0;
target_info = NULL;
stage_target_info = &target_info;
switch (shader_stages[i].stage)
{
case VK_SHADER_STAGE_VERTEX_BIT:
@ -2772,7 +2778,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
case VK_SHADER_STAGE_FRAGMENT_BIT:
shader_interface.uav_counters = state->uav_counters.bindings;
shader_interface.uav_counter_count = state->uav_counters.binding_count;
target_info = &ps_target_info;
stage_target_info = &ps_target_info;
break;
default:
@ -2781,10 +2787,15 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
}
shader_interface.next = NULL;
xfb_info.next = NULL;
ps_target_info.next = NULL;
target_info.next = NULL;
offset_info.next = NULL;
if (shader_stages[i].stage == xfb_stage)
vkd3d_prepend_struct(&shader_interface, &xfb_info);
if (target_info)
vkd3d_prepend_struct(&shader_interface, target_info);
vkd3d_prepend_struct(&shader_interface, stage_target_info);
if (root_signature->descriptor_offsets)
vkd3d_prepend_struct(&shader_interface, &offset_info);
if (FAILED(hr = create_shader_stage(device, &graphics->stages[graphics->stage_count],
shader_stages[i].stage, b, &shader_interface)))