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vkd3d-shader: Add a dead code elimination pass.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -120,6 +120,32 @@ static bool fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi
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return true;
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}
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static bool dce(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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{
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switch (instr->type)
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{
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case HLSL_IR_CONSTANT:
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case HLSL_IR_EXPR:
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case HLSL_IR_LOAD:
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case HLSL_IR_SWIZZLE:
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if (list_empty(&instr->uses))
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{
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list_remove(&instr->entry);
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hlsl_free_instr(instr);
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return true;
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}
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break;
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case HLSL_IR_ASSIGNMENT:
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case HLSL_IR_IF:
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case HLSL_IR_JUMP:
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case HLSL_IR_LOOP:
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break;
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}
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return false;
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}
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/* Allocate a unique, ordered index to each instruction, which will be used for
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* computing liveness ranges. */
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static unsigned int index_instructions(struct list *instrs, unsigned int index)
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@ -264,6 +290,7 @@ int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
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list_move_head(entry_func->body, &ctx->static_initializers);
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while (transform_ir(ctx, fold_constants, entry_func->body, NULL));
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while (transform_ir(ctx, dce, entry_func->body, NULL));
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/* Index 0 means unused; index 1 means function entry, so start at 2. */
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index_instructions(entry_func->body, 2);
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