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vkd3d: Handle D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE using a Vulkan extension.
Used by Cyberpunk 2077. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -128,6 +128,7 @@ static const struct vkd3d_optional_extension_info optional_device_extensions[] =
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VK_EXTENSION(KHR_IMAGE_FORMAT_LIST, KHR_image_format_list),
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VK_EXTENSION(KHR_MAINTENANCE3, KHR_maintenance3),
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VK_EXTENSION(KHR_PUSH_DESCRIPTOR, KHR_push_descriptor),
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VK_EXTENSION(KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE, KHR_sampler_mirror_clamp_to_edge),
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/* EXT extensions */
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VK_EXTENSION(EXT_CONDITIONAL_RENDERING, EXT_conditional_rendering),
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VK_EXTENSION(EXT_DEBUG_MARKER, EXT_debug_marker),
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@ -3044,7 +3044,8 @@ static VkSamplerMipmapMode vk_mipmap_mode_from_d3d12(D3D12_FILTER_TYPE type)
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}
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}
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static VkSamplerAddressMode vk_address_mode_from_d3d12(D3D12_TEXTURE_ADDRESS_MODE mode)
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static VkSamplerAddressMode vk_address_mode_from_d3d12(const struct d3d12_device *device,
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D3D12_TEXTURE_ADDRESS_MODE mode)
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{
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switch (mode)
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{
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@ -3056,7 +3057,10 @@ static VkSamplerAddressMode vk_address_mode_from_d3d12(D3D12_TEXTURE_ADDRESS_MOD
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return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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case D3D12_TEXTURE_ADDRESS_MODE_BORDER:
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return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
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/* D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE requires VK_KHR_mirror_clamp_to_edge. */
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case D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE:
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if (device->vk_info.KHR_sampler_mirror_clamp_to_edge)
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return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
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/* Fall through */
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default:
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FIXME("Unhandled address mode %#x.\n", mode);
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return VK_SAMPLER_ADDRESS_MODE_REPEAT;
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@ -3085,9 +3089,9 @@ static VkResult d3d12_create_sampler(struct d3d12_device *device, D3D12_FILTER f
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sampler_desc.magFilter = vk_filter_from_d3d12(D3D12_DECODE_MAG_FILTER(filter));
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sampler_desc.minFilter = vk_filter_from_d3d12(D3D12_DECODE_MIN_FILTER(filter));
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sampler_desc.mipmapMode = vk_mipmap_mode_from_d3d12(D3D12_DECODE_MIP_FILTER(filter));
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sampler_desc.addressModeU = vk_address_mode_from_d3d12(address_u);
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sampler_desc.addressModeV = vk_address_mode_from_d3d12(address_v);
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sampler_desc.addressModeW = vk_address_mode_from_d3d12(address_w);
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sampler_desc.addressModeU = vk_address_mode_from_d3d12(device, address_u);
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sampler_desc.addressModeV = vk_address_mode_from_d3d12(device, address_v);
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sampler_desc.addressModeW = vk_address_mode_from_d3d12(device, address_w);
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sampler_desc.mipLodBias = mip_lod_bias;
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sampler_desc.anisotropyEnable = D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter);
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sampler_desc.maxAnisotropy = max_anisotropy;
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@ -106,6 +106,7 @@ struct vkd3d_vulkan_info
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bool KHR_image_format_list;
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bool KHR_maintenance3;
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bool KHR_push_descriptor;
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bool KHR_sampler_mirror_clamp_to_edge;
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/* EXT device extensions */
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bool EXT_conditional_rendering;
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bool EXT_debug_marker;
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