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vkd3d-shader: Pass the output pointer to vkd3d_shader_message_context_copy_messages().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2786,7 +2786,7 @@ int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
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ret = parse_dxbc(dxbc->code, dxbc->size, &message_context, rts0_handler, root_signature);
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vkd3d_shader_message_context_trace_messages(&message_context);
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if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
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if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_message_context_cleanup(&message_context);
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@ -3390,7 +3390,7 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_ro
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done:
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vkd3d_shader_message_context_trace_messages(&context.message_context);
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if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&context.message_context)))
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if (!vkd3d_shader_message_context_copy_messages(&context.message_context, messages))
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_message_context_cleanup(&context.message_context);
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return ret;
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@ -140,14 +140,20 @@ void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_mess
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vkd3d_string_buffer_trace_(&context->messages, function);
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}
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char *vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context)
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bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context, char **out)
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{
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char *messages;
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if ((messages = vkd3d_malloc(context->messages.content_size + 1)))
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memcpy(messages, context->messages.buffer, context->messages.content_size + 1);
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if (!out)
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return true;
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return messages;
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*out = NULL;
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if (!(messages = vkd3d_malloc(context->messages.content_size + 1)))
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return false;
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memcpy(messages, context->messages.buffer, context->messages.content_size + 1);
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*out = messages;
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return true;
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}
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void vkd3d_shader_verror(struct vkd3d_shader_message_context *context,
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@ -842,7 +848,7 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
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ret = scan_dxbc(compile_info, &message_context);
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vkd3d_shader_message_context_trace_messages(&message_context);
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if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
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if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_message_context_cleanup(&message_context);
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return ret;
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@ -956,7 +962,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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}
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vkd3d_shader_message_context_trace_messages(&message_context);
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if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
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if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_message_context_cleanup(&message_context);
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return ret;
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@ -1046,7 +1052,7 @@ int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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ret = shader_parse_input_signature(dxbc->code, dxbc->size, &message_context, signature);
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vkd3d_shader_message_context_trace_messages(&message_context);
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if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
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if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_message_context_cleanup(&message_context);
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@ -848,7 +848,8 @@ struct vkd3d_shader_message_context
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};
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void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context) DECLSPEC_HIDDEN;
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char *vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context) DECLSPEC_HIDDEN;
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bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context,
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char **out) DECLSPEC_HIDDEN;
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bool vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
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enum vkd3d_shader_log_level log_level, const char *source_name) DECLSPEC_HIDDEN;
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void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_message_context *context,
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